Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dread Helm (C)
common
DC-PoA Excuse me, I need this (S10, T1, 4-5h) [Burrowing Borrowers]
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Notes:
Dread Helm (made from the skull of a white dragon wyrmling)
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
đšDiscord (Plate+2)(Unique)
unique
DDAL-DRW-15 Frozen Whispers
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Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canât be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit.
Dark Shard Amulet (C)
common
DDAL10-07 Into Darkness
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Notes:
Dark Shard Amulet
Wondrous item, common (requires attunement by a warlock)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning âbeautiful treasure.â This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits: â˘
You can use the amulet as a spellcasting focus for your warlock spells. â˘
You can try to cast a cantrip that you donât know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you canât use this property again until you finish a long rest.
Clockwork Amulet (C)
common
DDAL10-10 Burying the Past
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Notes:
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn.
âCirclet of Blasting (U)
uncommon
C-PoA The Cave and the Rock- Seed: Breaking Ice-olation
C-PoA The Cave and the Rock- Seed: Breaking Ice-olation
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Notes:
Wondrous Item
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.
Candle of the Deep (C)
common
C-PoA The Cave and the Rock- Seed: Breaking Ice-olation
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Notes:
Candle of the Deep- Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
âBracers of Defense (R)(a)
rare
DDAL-DRW-14 The City That Should Not Be
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Notes:
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
âBoots of Striding and Springing (U)(a)
uncommon
DDHC-TotYP White Plume Mountain
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Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
đšBoots of Speed (R)(a)
rare
Trade Log
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Notes:
While you wear these boots, you can use a Bonus Action and click the bootsâ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the bootsâ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.
âBloodwell Vial +1 (U)(a)
uncommon
S11 lvl up (lvl 5)
Purchase Log
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Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
đšBelt of Stone Giant Strength (VR)(a)
very_rare
DDAL-DRW-14 The City That Should Not Be
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Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
âBelt of Dwarvenkind (R)(a)
rare
DDEX2-4 Mayhem in the Earthspur Mines
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Notes:
Belt of Dwarvenkind
Wondrous item, rare (requires attunement)
This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty.
While wearing this belt, you gain the following benefits:
⢠Your Constitution score increases by 2, to a maximum of 20.
⢠You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if youâre capable of growing one, or a visibly thicker beard if you already have one.
If you arenât a dwarf, you gain the following additional benefits while wearing the belt:
⢠You have advantage on saving throws against poison, and you have resistance against poison damage.
⢠You have darkvision out to a range of 60 feet.
⢠You can speak, read, and write Dwarvish.
âArmor of Necrotic Resistance (R)(a)
rare
DDAL 10-05 A Blight in the Darkness
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Notes:
Chardalyn Breastplate (Attunement)
This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.
You have resistance to necrotic damage while you wear this armor
â+1 Chain Mail (R)
rare
DDHC-TotYP White Plume Mountain
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
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Dread Helm (C) | common | DC-PoA Excuse me, I need this (S10, T1, 4-5h) [Burrowing Borrowers] | Show | |||
Notes:
Dread Helm (made from the skull of a white dragon wyrmling) Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
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đšDiscord (Plate+2)(Unique) | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canât be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit. |
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Dark Shard Amulet (C) | common | DDAL10-07 Into Darkness | Show | |||
Notes:
Dark Shard Amulet This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning âbeautiful treasure.â This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits: ⢠You can use the amulet as a spellcasting focus for your warlock spells. ⢠|
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Clockwork Amulet (C) | common | DDAL10-10 Burying the Past | Show | |||
Notes:
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn. |
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âCirclet of Blasting (U) | uncommon | C-PoA The Cave and the Rock- Seed: Breaking Ice-olation | C-PoA The Cave and the Rock- Seed: Breaking Ice-olation | Show | ||
Notes:
Wondrous Item |
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Candle of the Deep (C) | common | C-PoA The Cave and the Rock- Seed: Breaking Ice-olation | Show | |||
Notes:
Candle of the Deep- Wondrous item, common |
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âBracers of Defense (R)(a) | rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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âBoots of Striding and Springing (U)(a) | uncommon | DDHC-TotYP White Plume Mountain | Show | |||
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
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đšBoots of Speed (R)(a) | rare | Trade Log | Show | |||
Notes:
While you wear these boots, you can use a Bonus Action and click the bootsâ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the bootsâ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. |
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âBloodwell Vial +1 (U)(a) | uncommon | S11 lvl up (lvl 5) | Purchase Log | Show | ||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |
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đšBelt of Stone Giant Strength (VR)(a) | very_rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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âBelt of Dwarvenkind (R)(a) | rare | DDEX2-4 Mayhem in the Earthspur Mines | Show | |||
Notes:
Belt of Dwarvenkind This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. While wearing this belt, you gain the following benefits: In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if youâre capable of growing one, or a visibly thicker beard if you already have one. |
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âArmor of Necrotic Resistance (R)(a) | rare | DDAL 10-05 A Blight in the Darkness | Show | |||
Notes:
Chardalyn Breastplate (Attunement) You have resistance to necrotic damage while you wear this armor |
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â+1 Chain Mail (R) | rare | DDHC-TotYP White Plume Mountain | Show |