Show Log Entry
Adventure Title
DDHC-TotYP White Plume Mountain
DDHC-TotYP White Plume Mountain
Session
11
11
Date Played
2022-03-21 19:01:00 UTC
2022-03-21 19:01:00 UTC
Levels Gained
4
4
GP +/-
12130
12130
Downtime +/-
-20.0
-20.0
Location Played
DM Name
BlazeFrostdemon
BlazeFrostdemon
DM DCI Number
Notes
****played:** 4h # LVLup+Catching up Paladinr->13 ASI: Mounted Combatant # Gained: Gold: 12130 Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Scroll of Protection (Fiends), 2x Scroll of Greater Restoration, 2x Scroll of Revivify, 1x Scroll of Raise Dead +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. - **2x Scroll of Greater Restoration, 2x Scroll of Revivify, 1x Scroll of Raise Dead** 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. - **Spear+2** 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. - **Blessing of Protection** # Expended - # Discarded Armor of Vulnerability (Slashing) # Party: (5)thebaconing - Jimmy Plane - Yuan Ti - Bard 5 (7) Schlauch - Fae'Faroth - Elf - Phantom Rogue 7 - None Maluku Seito - Honesty - Tiefling - Wubbellock 5 (6) Folk2K - Jella - V Human - Life Cleric 6 - none Trava - Ergo - Dwarf - Cleri 1, Warlock 5, Sorc 4 -OotG (10) Verchecktor - Nyrrda Radh - Custom lineage - Paladin 9 warlock Locations: White Plume Mountain
****played:** 4h # LVLup+Catching up Paladinr->13 ASI: Mounted Combatant # Gained: Gold: 12130 Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Scroll of Protection (Fiends), 2x Scroll of Greater Restoration, 2x Scroll of Revivify, 1x Scroll of Raise Dead +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. - **2x Scroll of Greater Restoration, 2x Scroll of Revivify, 1x Scroll of Raise Dead** 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. - **Spear+2** 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. - **Blessing of Protection** # Expended - # Discarded Armor of Vulnerability (Slashing) # Party: (5)thebaconing - Jimmy Plane - Yuan Ti - Bard 5 (7) Schlauch - Fae'Faroth - Elf - Phantom Rogue 7 - None Maluku Seito - Honesty - Tiefling - Wubbellock 5 (6) Folk2K - Jella - V Human - Life Cleric 6 - none Trava - Ergo - Dwarf - Cleri 1, Warlock 5, Sorc 4 -OotG (10) Verchecktor - Nyrrda Radh - Custom lineage - Paladin 9 warlock Locations: White Plume Mountain
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐Ring of Protection (R)(a) | Rare | true | |||
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws. | |||||
☐Ring of Spell Storing (R)(a) | Rare | true | |||
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
☐+1 Chain Mail (R) | Rare | true | |||
☐Goggles of the Night (U) | Uncommon | true | |||
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
☐Stone of Good Luck (U)(a) | Uncommon | true | |||
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
☐Boots of Striding and Springing (U)(a) | Uncommon | true | |||
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
☐Staff of the Woodlands (R)(a from druid) | Rare | true | |||
Staff, rare (requires Attunement by a druid) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls. The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Spells. You can use an Action to expend 1 or more of the staff’s Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges). You can also use an Action to cast the Pass without Trace spell from the staff without using any Charges. Tree Form. You can use an Action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another Action to speak its Command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |