Show Log Entry

Adventure Title
DDAL10-10 Burying the Past
Session
10
Date Played
2022-03-06 20:30:00 UTC
Levels Gained
GP +/-
-381
Downtime +/-
10.0
Location Played
DM Name
Klaus K.
DM DCI Number
#4320812635
Notes
******played:** 4h # Gained: Gold: 619 Sc roll of Legend Lore Scroll of Contact other Plane bought: Potion of Superior Healing x2 (-1000GP) # Expended -Potion of Greater Healing # Party: (10) C0ldW0lf - Ikaari - Tasha's Custom Lineage - Arcana Cleric 8 / Stars Druid 2 - none (10) thebaconing - Bumble - Fairy - WM Sorcerer 10 (12) Folk2K - Torgadon - Mountain Dwarf - Babarian 12 (10) Verchecktor - Ildan Radh - Custom lineage - Paladin 9 warlock 1 (11) Schlauch - Tamrin - Custom Lineage - Rogue 5 / Fighter 3 / Cleric 2 - none (13) Trava - Eleanore Hicks - Haregon - Ranger 5 Rogue 8 (10) Arikarzi020 - Neve Elura - Tashas Custom Lineage - Beastmaster 10 Locations: Icewind Dale, Xorvintroth

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet (C) Common true
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
☐Staff of Defense (R)(a) Rare true
This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed.