Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Protection rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Greataxe +2 rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Battleaxe +1 uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Warhammer +1 uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Shield +1 uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Ring of Invisibility legendary DDHC-TYP: Against the Giants I DDHC-TYP: Against the Giants Show
Notes:

Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

Dwarven Plate very_rare DDHC-TYP: Against the Giants H DDHC-TYP: Against the Giants Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Hell Hound Cloak rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Javelin of Lightning uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Sword of Vengance (Longsword) uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Longbow +1 uncommon DDHC-TYP: Against the Giants F DDHC-TYP: Against the Giants Show
Shield of Missle Attraction rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Brazier of Commanding Fire Elementals rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Snurre's Cape (Cape of Cold Resistance) rare DDHC-TYP: Against the Giants - DDHC-TYP: Against the Giants Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Dragon Slayer (Longsword) rare DDHC-TYP: Against the Giants G DDHC-TYP: Against the Giants Show
Notes:

Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.

+2 Half Plate very_rare DDHC-TYP: Against the Giants I DDHC-TYP: Against the Giants Show
Notes:

Armor (half plate), very rare
You have a +2 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Hand Crossbow +1 uncommon DDHC-TYP: Against the Giants DDHC-TYP: Against the Giants Show
Shortsword +2 rare DDHC-TYP: Against the Giants DDHC-TYP: Against the Giants Show
Mace +2 rare DDHC-TYP: Against the Giants DDHC-TYP: Against the Giants Show
Ring of Shooting Stars very_rare DDHC-TYP: Against the Giants DDHC-TYP: Against the Giants Show