Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Shortsword +1
uncommon
Faction Item
F
Purchase Log
Show
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
Ring of Protection
rare
Faction Item
G
Purchase Log
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Winged Boots
uncommon
DDHC-TYP: Against the Giants
F
Trade Log
Show
Notes:
Requires Attunement
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Daern’s Instant Fortress
rare
DDHC-SKT Storm King’s Thunder (Quest Reward)
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rare
Daern’s Instant Fortress
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 11
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Notes:
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Flame Tongue (Greatsword)
rare
DDHC-SKT Storm King’s Thunder
G
DDHC-SKT Storm King’s Thunder
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Stone of good luck (luckstone)
uncommon
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Ring of Lightning Resistance
rare
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Show
Notes:
Ring, rare (requires attunement)
You have resistance to lightning damage while wearing this citrine ring.
Ancient Relic Red Dragon’s Thighbone
very_rare
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Show
Notes:
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type).
Dust of sneezing and choking
common
DDHC-SKT Storm King’s Thunder
B
DDHC-SKT Storm King’s Thunder
Show
Notes:
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use.
When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.
Folding Boat
rare
DDHC-SKT Storm King’s Thunder
C
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Lantern of Revealing
uncommon
DDHC-SKT Storm King’s Thunder
B
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Bracers of Defense
rare
DDEP-DRW02 Wings of Death
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.
Traveler's Hearth (Stone of Controlling Earth Elementals)
rare
CCC-SFBAY-04-02 Under Earth & Stone
CCC-SFBAY-04-02 Under Earth & Stone
Show
Notes:
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Cloak of the Manta Ray
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Holy Avenger (Longsword)
legendary
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Staff of Frost
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Figuring of Wondrous Power: Marble Elephant
rare
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Ioun Stone of Reserve
rare
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Shortsword +1 | uncommon | Faction Item | F | Purchase Log | Show | |
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon. |
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Ring of Protection | rare | Faction Item | G | Purchase Log | Show | |
Notes:
Requires Attunement |
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Winged Boots | uncommon | DDHC-TYP: Against the Giants | F | Trade Log | Show | |
Notes:
Requires Attunement While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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Daern’s Instant Fortress | rare | DDHC-SKT Storm King’s Thunder (Quest Reward) | DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
Wondrous item, rare You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. |
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Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 11 | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | ||
Notes:
Wondrous item, rare (requires attunement) Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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Flame Tongue (Greatsword) | rare | DDHC-SKT Storm King’s Thunder | G | DDHC-SKT Storm King’s Thunder | Show | |
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Stone of good luck (luckstone) | uncommon | DDHC-SKT Storm King’s Thunder | DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Ring of Lightning Resistance | rare | DDHC-SKT Storm King’s Thunder | DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
Ring, rare (requires attunement) You have resistance to lightning damage while wearing this citrine ring. |
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Ancient Relic Red Dragon’s Thighbone | very_rare | DDHC-SKT Storm King’s Thunder | DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type). |
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Dust of sneezing and choking | common | DDHC-SKT Storm King’s Thunder | B | DDHC-SKT Storm King’s Thunder | Show | |
Notes:
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use. |
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Folding Boat | rare | DDHC-SKT Storm King’s Thunder | C | DDHC-SKT Storm King’s Thunder | Show | |
Notes:
Wondrous Item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Lantern of Revealing | uncommon | DDHC-SKT Storm King’s Thunder | B | DDHC-SKT Storm King’s Thunder | Show | |
Notes:
Wondrous Item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Bracers of Defense | rare | DDEP-DRW02 Wings of Death | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. |
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Traveler's Hearth (Stone of Controlling Earth Elementals) | rare | CCC-SFBAY-04-02 Under Earth & Stone | CCC-SFBAY-04-02 Under Earth & Stone | Show | ||
Notes:
Wonderous Item (rare) The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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Cloak of the Manta Ray | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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Holy Avenger (Longsword) | legendary | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Staff of Frost | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Figuring of Wondrous Power: Marble Elephant | rare | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
Ioun Stone of Reserve | rare | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show |