Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Holy Avenger (Longsword) legendary DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Brooch of Shielding uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Ring of Jumping uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Headband of Intellect uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Amulet of Proof against Detection and Location uncommon DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Eversmoking Bottle uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Staff of Healing rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Cloak of the Manta Ray uncommon DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, uncommon

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Ioun Stone of Reserve rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Figuring of Wondrous Power: Marble Elephant rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Staff of Frost very_rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Dwarven Thrower very_rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Traveler's Hearth (Stone of Controlling Earth Elementals) rare CCC-SFBAY-04-02 Under Earth & Stone CCC-SFBAY-04-02 Under Earth & Stone Show
Notes:

Wonderous Item (rare)

The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Bracers of Defense rare DDEP-DRW02 Wings of Death Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

Ring of Lightning Resistance rare DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Ring, rare (requires attunement)

You have resistance to lightning damage while wearing this citrine ring.

Stone of good luck (luckstone) uncommon DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Flame Tongue (Greatsword) rare DDHC-SKT Storm King’s Thunder G DDHC-SKT Storm King’s Thunder Show
Notes:

Weapon (any sword), rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Lantern of Revealing uncommon DDHC-SKT Storm King’s Thunder B DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Folding Boat rare DDHC-SKT Storm King’s Thunder C DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Dust of sneezing and choking common DDHC-SKT Storm King’s Thunder B DDHC-SKT Storm King’s Thunder Show
Notes:

Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use.
When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.