Lumiere Sternwacht

Season:
Historic
Race:
Highelf
Class:
Wizard17 Rogue 3
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
28551
Total Downtime:
17
Tag:
Meri
Faction:
Brotherhood of the Cloak
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Artic Stink Squirrel Familiar,
Tome of Clear Thoughts (not sure),
Manual of Quickness and Action,
Flare (Flametounge Shortsword),
Ioun Stone of Mastery (Regeneration),
Staff of Power,
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),,
Studded Leather +2,
Amulett of Health,
Soulcoins x3,
Cloak of Invisibility,
Staff of Frost,
Quaryl´s Codex (Tome of the Stilled Tongue)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-06-05 20:04 Trade Log -15 Glamoured Studded Leather > Amulett of Health Show Trade Log

getauscht mit eingenem charakter Grumm'shaack Godsend

2021-06-05 20:09 Purchase Log -1 Show Purchase

used downtime activity to cast simulacrum

2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil 0 3000 Soulcoins x3, Cloak of Invisibility Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2021-08-23 12:00 Trade Log -15 Figurine of Wondourus Power Obsidian Steed > Staff of Frost Show Trade Log

getauscht mit eigenem Charakter Din

2021-09-23 21:34 Purchase Log 350 Show Purchase

Season 11 Downtime Adjustments

Magic Items / Consumebles / Other Show

Attuned Magic Items
Flare (Flametounge Shortsword),
Staff of Power,
Amulet of Health,
~
Active Magic Items
Tome of Clear Thoughts (not sure),
Manual of Quickness and Action,
Studded Leather +2,
~
Stashed Magic Items
Ioun Stone of Mastery (Regeneration),
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),,
Soulcoins x3,
Cloak of Invisibility,
Staff of Frost
~
Active Consumebles
2x Potion of Speed
2x Potion of Superior Healing (one in Form of a Bonbon)
1x Potion of Flying
5x Potion of Healing
5x Potion of Greater Healing
~
Stashed Consumebles
4x Potion of Healing
1x Potion of Water Breathing
Scroll of Globe of Invu
Scroll of Fire Shield
Scroll of Prismatic Spray
Scroll of Plane Shift
Scroll of Simulacrum

Magic Components
Revivefy Diamond x4
Tashas otherworldy Guise Item

Rewards
Legacy Award: Arctic Stink Squirrel Familiar (non active)

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 0 3816 10 Quaryl´s Codex (Tome of the Stilled Tongue) Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Date Played Adventure Title Tier Session ACP ▲ TCP Downtime Renown
2021-06-05 20:04 Trade Log -15 Show Trade Log

getauscht mit eingenem charakter Grumm'shaack Godsend

2021-06-05 20:09 Purchase Log -1 Show Purchase

used downtime activity to cast simulacrum

2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2021-08-23 12:00 Trade Log -15 Show Trade Log

getauscht mit eigenem Charakter Din

2021-09-23 21:34 Purchase Log 350 Show Purchase

Season 11 Downtime Adjustments

Magic Items / Consumebles / Other Show

Attuned Magic Items
Flare (Flametounge Shortsword),
Staff of Power,
Amulet of Health,
~
Active Magic Items
Tome of Clear Thoughts (not sure),
Manual of Quickness and Action,
Studded Leather +2,
~
Stashed Magic Items
Ioun Stone of Mastery (Regeneration),
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),,
Soulcoins x3,
Cloak of Invisibility,
Staff of Frost
~
Active Consumebles
2x Potion of Speed
2x Potion of Superior Healing (one in Form of a Bonbon)
1x Potion of Flying
5x Potion of Healing
5x Potion of Greater Healing
~
Stashed Consumebles
4x Potion of Healing
1x Potion of Water Breathing
Scroll of Globe of Invu
Scroll of Fire Shield
Scroll of Prismatic Spray
Scroll of Plane Shift
Scroll of Simulacrum

Magic Components
Revivefy Diamond x4
Tashas otherworldy Guise Item

Rewards
Legacy Award: Arctic Stink Squirrel Familiar (non active)

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 10 Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-06-05 20:04 Trade Log -15 Glamoured Studded Leather > Amulett of Health Show Trade Log

getauscht mit eingenem charakter Grumm'shaack Godsend

2021-06-05 20:09 Purchase Log -1 Show Purchase

used downtime activity to cast simulacrum

2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil 3000 Soulcoins x3, Cloak of Invisibility Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2021-08-23 12:00 Trade Log -15 Figurine of Wondourus Power Obsidian Steed > Staff of Frost Show Trade Log

getauscht mit eigenem Charakter Din

2021-09-23 21:34 Purchase Log 350 Show Purchase

Season 11 Downtime Adjustments

Magic Items / Consumebles / Other Show

Attuned Magic Items
Flare (Flametounge Shortsword),
Staff of Power,
Amulet of Health,
~
Active Magic Items
Tome of Clear Thoughts (not sure),
Manual of Quickness and Action,
Studded Leather +2,
~
Stashed Magic Items
Ioun Stone of Mastery (Regeneration),
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),,
Soulcoins x3,
Cloak of Invisibility,
Staff of Frost
~
Active Consumebles
2x Potion of Speed
2x Potion of Superior Healing (one in Form of a Bonbon)
1x Potion of Flying
5x Potion of Healing
5x Potion of Greater Healing
~
Stashed Consumebles
4x Potion of Healing
1x Potion of Water Breathing
Scroll of Globe of Invu
Scroll of Fire Shield
Scroll of Prismatic Spray
Scroll of Plane Shift
Scroll of Simulacrum

Magic Components
Revivefy Diamond x4
Tashas otherworldy Guise Item

Rewards
Legacy Award: Arctic Stink Squirrel Familiar (non active)

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 3816 10 Quaryl´s Codex (Tome of the Stilled Tongue) Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.