Darah

Season:
Historic
Race:
Woodelf
Class:
Druid
Background:
Far Traveler
Lifestyle:
Comfortable
Current Level:
16
Total GP:
5403
Total Downtime:
49
Tag:
Order
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Wand of Fireballs,
Manual of Bodily Health,
Cloak of Arachnida,
Dread Helm,
Aegis of the Ravenqueen (Shield +3),
Eagle Whistle,
Folding Boat

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2018-11-10 13:13 DDAL04-2 The Beast -2 5 Whip of Warning Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2018-11-19 19:31 DDAL04-05 The Seer 5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-17 20:05 DDAL04-04 The Marionette 10 Show

Eye of the Raven. You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Trust of the Burgomaster. You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

Freigeschaltet: Eyes of Charming
Wondrous item, uncommon (requires attunement)
These glasses sport lenses of brilliant amber with
Tobias M. (GM): slender slivers of green glass resembling the vertical
pupils of a serpent’s eyes. If the wearer is evil, they
may choose to impose disadvantage on the effect’s
saving throw. Once this feature of the glasses has
been used, it can’t be used again until the following
dawn.

Bekommen: 1 Healing Potion

2019-07-14 10:23 Downtime Activity: Escape the Mists -20 Show
2019-05-01 10:23 Catching up -20 Show
2019-05-01 19:46 DDAL04-11 The Donjon 10 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2019-02-09 20:29 DDAL04-1 Suits of the Mists 10 Show

Story Award: Touched by the Mists
Freigeschaltet: Boots of Elvenkind
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving
across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A
description of this item can be found in the Dungeon Master’s Guide.
These light boots are made of supple, green leather and accented with dead leaves. They are
constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No
amount of cleaning (magical or otherwise) removes the filth.

2019-07-14 19:12 DDAL00-01 Window to the Past 10 Adamantine Plate Armor Show

Bekommen. Greater Potion of Healing
Freigeschaltet Adamantin Plate Armor
Spell Scroll Comprehand Languages

2019-07-17 19:37 DDAL08-07 - Into the Dark 5 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

.

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 1 120 4 Deaths Head Mace of Disruption Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-08-29 21:39 Trade Log -15 Whip of Warning > Night Caller Show Trade Log

traded with own char aestus

2020-08-16 17:28 Trade Log -15 Adamantine Plate Armor > Pipe of the Sewers Show Trade Log

tradet with din for pipe of the sewers

2020-09-07 17:22 Trade Log -15 Deaths Head Mace of Disruption > Arrow Catching Shield Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2020-09-11 18:07 Trade Log -15 Arrow Catching Shield > Ring of Fire Resitance Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-09-25 20:48 DDAL06-01 A Thousand Tiny Deaths Cloak of Protection Show DM Log
2020-10-09 22:12 CCC-COS1 The Only Way to be Sure 1 60 Show
2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning 1 120 Brazier of Controlling Fire Elementals Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-10-21 16:03 Trade Log Pipe of the Sewers > Show Trade Log

weggeworfen

2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet 0 90 Flare (Flame Tounge Shortsword Show

1x Potion of Fire Resistance

2020-10-21 19:07 Trade Log Night Caller > Show Trade Log

weggeworfen

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2018-11-10 13:13 DDAL04-2 The Beast 1 2 2 5 0.5 Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2018-11-19 19:31 DDAL04-05 The Seer 1 2 2 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-17 20:05 DDAL04-04 The Marionette 1 4 4 10 1 Show

Eye of the Raven. You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Trust of the Burgomaster. You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

Freigeschaltet: Eyes of Charming
Wondrous item, uncommon (requires attunement)
These glasses sport lenses of brilliant amber with
Tobias M. (GM): slender slivers of green glass resembling the vertical
pupils of a serpent’s eyes. If the wearer is evil, they
may choose to impose disadvantage on the effect’s
saving throw. Once this feature of the glasses has
been used, it can’t be used again until the following
dawn.

Bekommen: 1 Healing Potion

2019-07-14 10:23 Downtime Activity: Escape the Mists -20 1 Show
2019-05-01 10:23 Catching up 1 4 -20 0 Show
2019-05-01 19:46 DDAL04-11 The Donjon 2 4 4 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2019-02-09 20:29 DDAL04-1 Suits of the Mists 1 4 4 10 1 Show

Story Award: Touched by the Mists
Freigeschaltet: Boots of Elvenkind
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving
across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A
description of this item can be found in the Dungeon Master’s Guide.
These light boots are made of supple, green leather and accented with dead leaves. They are
constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No
amount of cleaning (magical or otherwise) removes the filth.

2019-07-14 19:12 DDAL00-01 Window to the Past 2 4 4 10 1 Show

Bekommen. Greater Potion of Healing
Freigeschaltet Adamantin Plate Armor
Spell Scroll Comprehand Languages

2019-07-17 19:37 DDAL08-07 - Into the Dark 2 2 2 5 1 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

.

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 4 Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-08-29 21:39 Trade Log -15 Show Trade Log

traded with own char aestus

2020-08-16 17:28 Trade Log -15 Show Trade Log

tradet with din for pipe of the sewers

2020-09-07 17:22 Trade Log -15 Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2020-09-11 18:07 Trade Log -15 Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-09-25 20:48 DDAL06-01 A Thousand Tiny Deaths Show DM Log
2020-10-09 22:12 CCC-COS1 The Only Way to be Sure Show
2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-10-21 16:03 Trade Log Show Trade Log

weggeworfen

2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet Show

1x Potion of Fire Resistance

2020-10-21 19:07 Trade Log Show Trade Log

weggeworfen

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2018-11-10 13:13 DDAL04-2 The Beast -2 5 0.5 Whip of Warning Show

gekauft: warm travelers clothes -2gp
gefunden: create Bonfire
HealingPotion
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.
Story Award: you have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.--- TLDR: Euer Char kann, solange er den Storyaward hat, nur an Season 4 Adventures oder am HardCover "Curse of Strahd" teilnehmen. Um den Storyaward zu entfernen müsst ihr eine gewisse Zahl an Downtime Tagen ausgeben. (Grundpreis 20DT, kann ab T2 mehr werden)

Item bekommen: Potion of Healing

"Besessenheit verzehrt ihr abwesendes Herz;
welches in vier Stücke geteilt ist.
Neid vergiftet alle anderen Teile;
und sehnt sich nach Mehr.

Jeder Atemzug, den sie je machen wird;
Ist ein Wunsch nach Strahds Liebe.
Vier Besessenheiten müssen gesucht werden;
Box, Spiegel, Kamm und Handschuh.

Zuerst die trauernde Mutter;
dann der geisterhafte Sohn.
Als drittes kommt ein Mann, sowohl Hund als auch Vogel;
Und als letztes der Gierigste.

Mit dessen Gelingen wird sie sich durchsetzen;
Also haltet sie auf, wenn ihr könnt.
Auch wenn sie jetzt nur weint und jammert;
kann ihre Lust das Land zu nichte machen."

2018-11-19 19:31 DDAL04-05 The Seer 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2018-11-17 20:05 DDAL04-04 The Marionette 10 1 Show

Eye of the Raven. You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Trust of the Burgomaster. You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

Freigeschaltet: Eyes of Charming
Wondrous item, uncommon (requires attunement)
These glasses sport lenses of brilliant amber with
Tobias M. (GM): slender slivers of green glass resembling the vertical
pupils of a serpent’s eyes. If the wearer is evil, they
may choose to impose disadvantage on the effect’s
saving throw. Once this feature of the glasses has
been used, it can’t be used again until the following
dawn.

Bekommen: 1 Healing Potion

2019-07-14 10:23 Downtime Activity: Escape the Mists -20 1 Show
2019-05-01 10:23 Catching up -20 0 Show
2019-05-01 19:46 DDAL04-11 The Donjon 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2019-02-09 20:29 DDAL04-1 Suits of the Mists 10 1 Show

Story Award: Touched by the Mists
Freigeschaltet: Boots of Elvenkind
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving
across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A
description of this item can be found in the Dungeon Master’s Guide.
These light boots are made of supple, green leather and accented with dead leaves. They are
constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No
amount of cleaning (magical or otherwise) removes the filth.

2019-07-14 19:12 DDAL00-01 Window to the Past 10 1 Adamantine Plate Armor Show

Bekommen. Greater Potion of Healing
Freigeschaltet Adamantin Plate Armor
Spell Scroll Comprehand Languages

2019-07-17 19:37 DDAL08-07 - Into the Dark 5 1 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

.

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 120 4 Deaths Head Mace of Disruption Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-08-29 21:39 Trade Log -15 Whip of Warning > Night Caller Show Trade Log

traded with own char aestus

2020-08-16 17:28 Trade Log -15 Adamantine Plate Armor > Pipe of the Sewers Show Trade Log

tradet with din for pipe of the sewers

2020-09-07 17:22 Trade Log -15 Deaths Head Mace of Disruption > Arrow Catching Shield Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2020-09-11 18:07 Trade Log -15 Arrow Catching Shield > Ring of Fire Resitance Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-09-25 20:48 DDAL06-01 A Thousand Tiny Deaths Cloak of Protection Show DM Log
2020-10-09 22:12 CCC-COS1 The Only Way to be Sure 60 Show
2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning 120 Brazier of Controlling Fire Elementals Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-10-21 16:03 Trade Log Pipe of the Sewers > Show Trade Log

weggeworfen

2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet 90 Flare (Flame Tounge Shortsword Show

1x Potion of Fire Resistance

2020-10-21 19:07 Trade Log Night Caller > Show Trade Log

weggeworfen