Darah

Season:
Historic
Race:
Woodelf
Class:
Druid
Background:
Far Traveler
Lifestyle:
Comfortable
Current Level:
16
Total GP:
5403
Total Downtime:
49
Tag:
Order
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Wand of Fireballs,
Manual of Bodily Health,
Cloak of Arachnida,
Dread Helm,
Aegis of the Ravenqueen (Shield +3),
Eagle Whistle,
Folding Boat

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet 0 90 Flare (Flame Tounge Shortsword Show

1x Potion of Fire Resistance

2020-11-22 20:25 CCC-BWM-003 A Tale of Two Towers 0 800 Dread Helm, Aegis of the Ravenqueen (Shield +3) Show

Storyaward Grosvension?
With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent.
1x Potion of Firebreath

2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning 1 120 Brazier of Controlling Fire Elementals Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-11-06 20:10 DDHC-TYP Tomb of Horrors 1 1200 Spear of Backbititing, Ring of Evasion, Figurine of Wonderous Power Obisdian Steed, Instruments of the Bards Anstrump Harp, Manual of Bodily Health Show

used 1 Greater Healing Potion
3x Potions of Greater Healing
1x Potion of Dimunition
1x potion of speed
1x potion of vitality
1x Potion of Invisability
1x potion of Heroism
1x potion of Flying
1x Potion of Invulnerability
used 1x Greater Restoration

2020-10-09 22:12 CCC-COS1 The Only Way to be Sure 1 60 Show
2020-10-22 19:26 CCC-WYC-01-03 The Dawn Heresy 1 90 Wand of Fireballs Show

Story Award: Joined the Inquisition.
You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Temple of the Glorious Illumination to receive spellcasting services for half price. After completing an adventure in Melvaunt, the cost is only 2 downtime days. More information can be found in Player Handout 2.

2020-11-02 21:22 DDHC-LMOP HC 3 1 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:25 DDHC-LMOP HC 5 1 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:26 DDHC-LMOP HC 6 1 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 1 120 4 Deaths Head Mace of Disruption Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-11-02 21:23 DDHC-LMOP HC 4 1 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-09-07 17:22 Trade Log -15 Deaths Head Mace of Disruption > Arrow Catching Shield Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2019-05-01 19:46 DDAL04-11 The Donjon 10 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2020-09-11 18:07 Trade Log -15 Arrow Catching Shield > Ring of Fire Resitance Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-08-16 17:28 Trade Log -15 Adamantine Plate Armor > Pipe of the Sewers Show Trade Log

tradet with din for pipe of the sewers

2020-08-29 21:39 Trade Log -15 Whip of Warning > Night Caller Show Trade Log

traded with own char aestus

2019-05-01 10:23 Catching up -20 Show
2018-11-19 19:31 DDAL04-05 The Seer 5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2019-07-17 19:37 DDAL08-07 - Into the Dark 5 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

.

2019-07-14 10:23 Downtime Activity: Escape the Mists -20 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet Show

1x Potion of Fire Resistance

2020-11-22 20:25 CCC-BWM-003 A Tale of Two Towers Show

Storyaward Grosvension?
With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent.
1x Potion of Firebreath

2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-11-06 20:10 DDHC-TYP Tomb of Horrors Show

used 1 Greater Healing Potion
3x Potions of Greater Healing
1x Potion of Dimunition
1x potion of speed
1x potion of vitality
1x Potion of Invisability
1x potion of Heroism
1x potion of Flying
1x Potion of Invulnerability
used 1x Greater Restoration

2020-10-09 22:12 CCC-COS1 The Only Way to be Sure Show
2020-10-22 19:26 CCC-WYC-01-03 The Dawn Heresy Show

Story Award: Joined the Inquisition.
You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Temple of the Glorious Illumination to receive spellcasting services for half price. After completing an adventure in Melvaunt, the cost is only 2 downtime days. More information can be found in Player Handout 2.

2020-11-02 21:22 DDHC-LMOP HC 3 3 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:25 DDHC-LMOP HC 3 5 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:26 DDHC-LMOP HC 3 6 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 4 Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-11-02 21:23 DDHC-LMOP HC 3 4 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-09-07 17:22 Trade Log -15 Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2019-05-01 19:46 DDAL04-11 The Donjon 2 4 4 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2020-09-11 18:07 Trade Log -15 Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-08-16 17:28 Trade Log -15 Show Trade Log

tradet with din for pipe of the sewers

2020-08-29 21:39 Trade Log -15 Show Trade Log

traded with own char aestus

2019-05-01 10:23 Catching up 1 4 -20 0 Show
2018-11-19 19:31 DDAL04-05 The Seer 1 2 2 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2019-07-17 19:37 DDAL08-07 - Into the Dark 2 2 2 5 1 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

.

2019-07-14 10:23 Downtime Activity: Escape the Mists -20 1 Show
Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-10-21 19:05 CCC-WYC-01-02 Where Rock and Fire Meet 90 Flare (Flame Tounge Shortsword Show

1x Potion of Fire Resistance

2020-11-22 20:25 CCC-BWM-003 A Tale of Two Towers 800 Dread Helm, Aegis of the Ravenqueen (Shield +3) Show

Storyaward Grosvension?
With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent.
1x Potion of Firebreath

2020-10-20 20:12 CCC-WYC-01-01 Back to the Burning 120 Brazier of Controlling Fire Elementals Show

The Sacred Oath.
You agreed to take Miriam’s mission as your own, placing it above all others and taking a Sacred Divine Oath. While playing WYC 1 mods, you have advantage on any save that would cause you to act against this oath.
If you should tier out by playing other adventures before finishing the series, you will have disadvantage on all social checks with the priesthood of Aumunator for violating this sacred oath.

Marked by the Fire of Imix.
You personally experienced the searing heat of a devastation orb first hand and, while it was only an illusory experience, the flames marked you even now. On your left hand a burnt marking of Imix appears.
While you have this story award, you have advantage on all Charisma checks with members of the Cult of Burning Hatred and disadvantage on all Charisma checks to interact with clergy of any good aligned deity who also has the light domain, Miriam of Aumunator being an exception. This story award may be referenced in other WYC modules.

2020-11-06 20:10 DDHC-TYP Tomb of Horrors 1200 Spear of Backbititing, Ring of Evasion, Figurine of Wonderous Power Obisdian Steed, Instruments of the Bards Anstrump Harp, Manual of Bodily Health Show

used 1 Greater Healing Potion
3x Potions of Greater Healing
1x Potion of Dimunition
1x potion of speed
1x potion of vitality
1x Potion of Invisability
1x potion of Heroism
1x potion of Flying
1x Potion of Invulnerability
used 1x Greater Restoration

2020-10-09 22:12 CCC-COS1 The Only Way to be Sure 60 Show
2020-10-22 19:26 CCC-WYC-01-03 The Dawn Heresy 90 Wand of Fireballs Show

Story Award: Joined the Inquisition.
You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Temple of the Glorious Illumination to receive spellcasting services for half price. After completing an adventure in Melvaunt, the cost is only 2 downtime days. More information can be found in Player Handout 2.

2020-11-02 21:22 DDHC-LMOP HC 3 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:25 DDHC-LMOP HC 5 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-11-03 21:26 DDHC-LMOP HC 6 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-04-13 19:19 CC-GHC-BK1-02 The Tithes That Bind 120 4 Deaths Head Mace of Disruption Show

Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.

Death's Head
(Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

Mardin's Spellbook
Mundane Item
The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man.
Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114).
Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile
2nd level: blindness/deafness, Melf's acid arrow, see invisibility
3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere

Spellscoll of dimension door

2020-11-02 21:23 DDHC-LMOP HC 4 1600 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-09-07 17:22 Trade Log -15 Deaths Head Mace of Disruption > Arrow Catching Shield Show Trade Log

Getauscht mit eigenem Charakter Lumiere Sternwacht

2019-05-01 19:46 DDAL04-11 The Donjon 10 1 Show

Freigeschaltet: Dagger of Venom
Dagger Of Venom
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
melee weapon (simple, dagger)
Category: Items
Damage: 1d4
Damage Type: Piercing
Item Rarity: Rare
Modifiers: Weapon Attacks +1, Weapon Damage +1
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Save: Constitution
Secondary Damage: 2d10
Weight: 1
Bekommen: Potion of greater Healing

2020-09-11 18:07 Trade Log -15 Arrow Catching Shield > Ring of Fire Resitance Show Trade Log

getauscht mit eigenem Charakter Rem Noquik

2020-08-16 17:28 Trade Log -15 Adamantine Plate Armor > Pipe of the Sewers Show Trade Log

tradet with din for pipe of the sewers

2020-08-29 21:39 Trade Log -15 Whip of Warning > Night Caller Show Trade Log

traded with own char aestus

2019-05-01 10:23 Catching up -20 0 Show
2018-11-19 19:31 DDAL04-05 The Seer 5 0.5 Show

Freigeschaltet: Wind Fan

Wondrous Item, uncommon

This fan is made of thin, brittle parchment glued

over sharpened iron tines. When used, the wind

issuing from this fan is bone-chillingly cold and

carries the sickly-sweet stench of rotting flesh. The

fan can be used as a weapon; it is treated as a nonmagical

short sword (dealing slashing damage)

when it is open, or as a non-magical club when it is

closed. A description of this item can be found in the

Dungeon Master’s Guide.

Tiere gesehen: Bären

2019-07-17 19:37 DDAL08-07 - Into the Dark 5 1 Show

Storyaward: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.

The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.

The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

Freigeschalten: Mace of Smiting
Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare
Table G, Tier 2-4, 20 TCP
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears

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2019-07-14 10:23 Downtime Activity: Escape the Mists -20 1 Show