Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Drow +1 Dagger uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss Show
Notes:

You have a +1 bonus to attack and damage rolls made with this dagger. The hilt of this Dagger has a spider design

Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.

A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.

If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Green Flame Mace common DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss Show
Notes:

The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

Boots of Speed common DDHC-OotA Out of the Abyss - Chapter 4: Gracklstugh Show
Fabric of Time (Guardian Mantle Of Spell Resistance) rare WBW-DC-MOM-01 One Moment Trade Log Show
Notes:

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.