Show Log Entry
Adventure Title
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Session
Date Played
2022-09-22 18:30:00 UTC
2022-09-22 18:30:00 UTC
Levels Gained
1
1
GP +/-
59.11
59.11
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
**Loot:** Potion of Greater Healing Oil of Slipperiness
**Loot:** Potion of Greater Healing Oil of Slipperiness
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Drow +1 Dagger | Uncommon | DDHC-OotA Out of the Abyss | true | ||
You have a +1 bonus to attack and damage rolls made with this dagger. The hilt of this Dagger has a spider design Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. | |||||
Green Flame Mace | Common | DDHC-OotA Out of the Abyss | true | ||
The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit. |