Chaka Khan

Season:
Spelljammer
Race:
Thri-Kreen
Class:
Ranger 1
Background:
Outlander (Bounty hunter)
Lifestyle:
None
Current Level:
5
Total GP:
303
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
2
Magic Item Limit:
3
Shortsword +1,
Shortsword +1

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2022-07-26 19:30 SJA-01 Spelljammer Academy - 01: Orientation 1 1 50 10 Show

Loot:
Potion of Healing
50 GP Ingot

Story Award:
If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future adventures.

2022-08-09 18:00 SJA-02 Spelljammer Academy - 02: Trial by Fire 2 1 100 10 Show

Scoring Sheet

☑ Plotting a course of the first attempt: 1 point

☑ Mitigating the damage of the electrical storm on the first attempt: 1 point

☑ Entering the asteroid cluster without damaging the ship: 1 point

☑ Exiting the asteroid cluster without damaging the ship: 1 point

☑ Defeating or outrunning the enemy ship: 4 points

☑ Stopping to assist the other cadet squad: 2 points

Points Required for Success: 6 or more

Total Points Earned: ______10_______

2022-08-16 18:00 SJA-03 Spelljammer Academy - 03: Realmspace Sortie! 3 1 150 10 Show

Loot:
Spell Scroll of Rope Trick

2022-08-30 20:40 SJA-04 Spelljammer Academy - 04: H'Catcha! 4 1 125 10 Shortsword +1 Show
2022-08-15 23:49 Purchase Log -127 Show Purchase

Hand Crossbow (75 gp), Thieve's Tools (25 gp), 20 Crossbow Bolts (1 gp), Bolt Case (1 gp), Component Pouch (25 gp)

2022-07-26 18:17 Starting Log 5 Show

Starting Log

Race: Thri-Kreen

Source: three + 1 (max 2 on one attribute)
Chose: Dex +1, Con +1, Wis +1
Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 15, Cha 8
=>Str 8, Dex 16, Con 16, Int 8, Wis 16, Cha 8

Language:
Common, Thri-Kreen

Background: Outlander

Skills:
Athletics, Survival
Language:
Gnomish, Primordial
Equipment:
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp

Exchanged the Proficiency with one musical instrument with Thieves' Tools Proficiency

Class: Ranger

Armor:
light armor, medium armor, shields
Weapons:
simple weapons, martial weapons
Saving Throws:
Strength, Dexterity
Skills:
Perception, Stealth, and Survival.
Equipment:
scale mail, two shortswords, a dungeoneer's pack, a longbow and a quiver of 20 arrows

chose Deft Explorer over Natural Explorer (with Investigation Proficiency and Perception Expertise, and Undercommon Proficiency) and Favored Foe over Favored Enemy

sold:
scale mail (25 gp)
bought:
two shortswords (20 gp) and a shield (10 gp)

2022-08-30 20:44 Trade Log > Shortsword +1 Show Trade Log
Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2022-07-26 19:30 SJA-01 Spelljammer Academy - 01: Orientation 1 10 Show

Loot:
Potion of Healing
50 GP Ingot

Story Award:
If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future adventures.

2022-08-09 18:00 SJA-02 Spelljammer Academy - 02: Trial by Fire 2 10 Show

Scoring Sheet

☑ Plotting a course of the first attempt: 1 point

☑ Mitigating the damage of the electrical storm on the first attempt: 1 point

☑ Entering the asteroid cluster without damaging the ship: 1 point

☑ Exiting the asteroid cluster without damaging the ship: 1 point

☑ Defeating or outrunning the enemy ship: 4 points

☑ Stopping to assist the other cadet squad: 2 points

Points Required for Success: 6 or more

Total Points Earned: ______10_______

2022-08-16 18:00 SJA-03 Spelljammer Academy - 03: Realmspace Sortie! 3 10 Show

Loot:
Spell Scroll of Rope Trick

2022-08-30 20:40 SJA-04 Spelljammer Academy - 04: H'Catcha! 4 10 Show
2022-08-15 23:49 Purchase Log Show Purchase

Hand Crossbow (75 gp), Thieve's Tools (25 gp), 20 Crossbow Bolts (1 gp), Bolt Case (1 gp), Component Pouch (25 gp)

2022-07-26 18:17 Starting Log Show

Starting Log

Race: Thri-Kreen

Source: three + 1 (max 2 on one attribute)
Chose: Dex +1, Con +1, Wis +1
Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 15, Cha 8
=>Str 8, Dex 16, Con 16, Int 8, Wis 16, Cha 8

Language:
Common, Thri-Kreen

Background: Outlander

Skills:
Athletics, Survival
Language:
Gnomish, Primordial
Equipment:
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp

Exchanged the Proficiency with one musical instrument with Thieves' Tools Proficiency

Class: Ranger

Armor:
light armor, medium armor, shields
Weapons:
simple weapons, martial weapons
Saving Throws:
Strength, Dexterity
Skills:
Perception, Stealth, and Survival.
Equipment:
scale mail, two shortswords, a dungeoneer's pack, a longbow and a quiver of 20 arrows

chose Deft Explorer over Natural Explorer (with Investigation Proficiency and Perception Expertise, and Undercommon Proficiency) and Favored Foe over Favored Enemy

sold:
scale mail (25 gp)
bought:
two shortswords (20 gp) and a shield (10 gp)

2022-08-30 20:44 Trade Log Show Trade Log
Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2022-07-26 19:30 SJA-01 Spelljammer Academy - 01: Orientation 1 50 10 Show

Loot:
Potion of Healing
50 GP Ingot

Story Award:
If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future adventures.

2022-08-09 18:00 SJA-02 Spelljammer Academy - 02: Trial by Fire 2 100 10 Show

Scoring Sheet

☑ Plotting a course of the first attempt: 1 point

☑ Mitigating the damage of the electrical storm on the first attempt: 1 point

☑ Entering the asteroid cluster without damaging the ship: 1 point

☑ Exiting the asteroid cluster without damaging the ship: 1 point

☑ Defeating or outrunning the enemy ship: 4 points

☑ Stopping to assist the other cadet squad: 2 points

Points Required for Success: 6 or more

Total Points Earned: ______10_______

2022-08-16 18:00 SJA-03 Spelljammer Academy - 03: Realmspace Sortie! 3 150 10 Show

Loot:
Spell Scroll of Rope Trick

2022-08-30 20:40 SJA-04 Spelljammer Academy - 04: H'Catcha! 4 125 10 Shortsword +1 Show
2022-08-15 23:49 Purchase Log -127 Show Purchase

Hand Crossbow (75 gp), Thieve's Tools (25 gp), 20 Crossbow Bolts (1 gp), Bolt Case (1 gp), Component Pouch (25 gp)

2022-07-26 18:17 Starting Log 5 Show

Starting Log

Race: Thri-Kreen

Source: three + 1 (max 2 on one attribute)
Chose: Dex +1, Con +1, Wis +1
Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 15, Cha 8
=>Str 8, Dex 16, Con 16, Int 8, Wis 16, Cha 8

Language:
Common, Thri-Kreen

Background: Outlander

Skills:
Athletics, Survival
Language:
Gnomish, Primordial
Equipment:
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp

Exchanged the Proficiency with one musical instrument with Thieves' Tools Proficiency

Class: Ranger

Armor:
light armor, medium armor, shields
Weapons:
simple weapons, martial weapons
Saving Throws:
Strength, Dexterity
Skills:
Perception, Stealth, and Survival.
Equipment:
scale mail, two shortswords, a dungeoneer's pack, a longbow and a quiver of 20 arrows

chose Deft Explorer over Natural Explorer (with Investigation Proficiency and Perception Expertise, and Undercommon Proficiency) and Favored Foe over Favored Enemy

sold:
scale mail (25 gp)
bought:
two shortswords (20 gp) and a shield (10 gp)

2022-08-30 20:44 Trade Log > Shortsword +1 Show Trade Log