Adventure Logsheet
Starting Log Race: Thri-Kreen Source: three + 1 (max 2 on one attribute) Chose: Dex +1, Con +1, Wis +1 Ability Score Point Buy: Str 8, Dex 15, Con 15, Int 8, Wis 15, Cha 8 =>Str 8, Dex 16, Con 16, Int 8, Wis 16, Cha 8 Language: Common, Thri-Kreen Background: Outlander Skills: Athletics, Survival Language: Gnomish, Primordial Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp Exchanged the Proficiency with one musical instrument with Thieves' Tools Proficiency Class: Ranger Armor: light armor, medium armor, shields Weapons: simple weapons, martial weapons Saving Throws: Strength, Dexterity Skills: Perception, Stealth, and Survival. Equipment: scale mail, two shortswords, a dungeoneer's pack, a longbow and a quiver of 20 arrows chose Deft Explorer over Natural Explorer (with Investigation Proficiency and Perception Expertise, and Undercommon Proficiency) and Favored Foe over Favored Enemy sold: scale mail (25 gp) bought: two shortswords (20 gp) and a shield (10 gp)
Loot: Potion of Healing 50 GP Ingot Story Award: If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future adventures.
Scoring Sheet ☑ Plotting a course of the first attempt: 1 point ☑ Mitigating the damage of the electrical storm on the first attempt: 1 point ☑ Entering the asteroid cluster without damaging the ship: 1 point ☑ Exiting the asteroid cluster without damaging the ship: 1 point ☑ Defeating or outrunning the enemy ship: 4 points ☑ Stopping to assist the other cadet squad: 2 points Points Required for Success: 6 or more Total Points Earned: ______10_______
*** PURCHASE ENTRY ***
Hand Crossbow (75 gp), Thieve's Tools (25 gp), 20 Crossbow Bolts (1 gp), Bolt Case (1 gp), Component Pouch (25 gp)
Loot: Spell Scroll of Rope Trick