Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Gray Robe of the Archmagi
legendary
DDAL00-03 - Those That Came Before
Trade Log
Show
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe:
If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
This item can be found in the Dungeon Master’s Guide.
Quaryl's Codex (Tome of the Stilled Tongue)
legendary
DDAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism
DAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism
Show
Notes:
Wundersamer Gegenstand, legendär (erfordert Einstimmung durch einen Magier)
Während du auf diesen Gegenstand eingestimmt bist, kannst du ihn als Zauberbuch und als Arkanen Fokus verwenden. Zusätzlich kannst du, während du den Folianten in der Hand hältst, eine Bonusaktion verwenden, um einen Zauber zu wirken, den du in dieses Buch geschrieben hast, ohne einen Zauberplatz zu verbrauchen und ohne verbale oder somatische Komponenten zu benötigen. Nachdem diese Eigenschaft genutzt wurde, kann sie erst wieder bei der nächsten Morgendämmerung eingesetzt werden.
Nur du kannst die Zunge vom Einband des Buches entfernen. Wenn du dies tust, werden alle im Buch niedergeschriebenen Zauber dauerhaft ausgelöscht.
Dieses dicke Buch enthält Seiten aus dünn gehämmertem Kupfer und besitzt dünne Einbände aus Schiefer. Es wird durch eine abgetrennte elfische Zunge verschlossen gehalten. Gelegentlich entdeckt der eingestimmte Nutzer dieses Zauberbuchs Nachrichten, die von jemandem niedergeschrieben wurden, der behauptet, aus dem Netheril-Reich zu stammen; dieser geisterhafte Schreiber bezeichnet sich selbst schlicht als „der Hexenmeister“ und äußert sich häufig zur Macht des einen wahren Gottes der Magie: Mystryl.
Rod of Security
very_rare
DDAL00-01 Window to the Past
DDAL00-01 Window to the Past
Show
Notes:
Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Periapt of Proof agains Poison
rare
CCC-RCC-01-06 The Handfastening
Trade Log
Show
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage.
Ring of Fire Resistance
rare
CCC-GHC-BK1-04_I_Am_the_Fire
Trade Log
Show
Notes:
Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide.
Manual of Quickness of Action
very_rare
CCC-BMG-37-HULB3-1 The Weakness of Rock
Trade Log
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Cloak of Invisibility
legendary
Assignment 13 Season 11b (DDEP-06-03)
Assignment 13 Season 11b
Show
Notes:
Wondrous item, legendary (requires attunement)
Major tier
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.
Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
Notes:
Wondrous item, very rare
Major tier
5 lb.
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Gray Robe of the Archmagi | legendary | DDAL00-03 - Those That Came Before | Trade Log | Show | ||
|
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe: If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. This item can be found in the Dungeon Master’s Guide. |
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| Quaryl's Codex (Tome of the Stilled Tongue) | legendary | DDAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism | DAL00-02F Lost Tales of Myth Drannor: The Definition of Heroism | Show | ||
|
Notes:
Wundersamer Gegenstand, legendär (erfordert Einstimmung durch einen Magier) Während du auf diesen Gegenstand eingestimmt bist, kannst du ihn als Zauberbuch und als Arkanen Fokus verwenden. Zusätzlich kannst du, während du den Folianten in der Hand hältst, eine Bonusaktion verwenden, um einen Zauber zu wirken, den du in dieses Buch geschrieben hast, ohne einen Zauberplatz zu verbrauchen und ohne verbale oder somatische Komponenten zu benötigen. Nachdem diese Eigenschaft genutzt wurde, kann sie erst wieder bei der nächsten Morgendämmerung eingesetzt werden. Nur du kannst die Zunge vom Einband des Buches entfernen. Wenn du dies tust, werden alle im Buch niedergeschriebenen Zauber dauerhaft ausgelöscht. |
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| Rod of Security | very_rare | DDAL00-01 Window to the Past | DDAL00-01 Window to the Past | Show | ||
|
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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| Periapt of Proof agains Poison | rare | CCC-RCC-01-06 The Handfastening | Trade Log | Show | ||
|
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage. |
||||||
| Ring of Fire Resistance | rare | CCC-GHC-BK1-04_I_Am_the_Fire | Trade Log | Show | ||
|
Notes:
Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide. |
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| Manual of Quickness of Action | very_rare | CCC-BMG-37-HULB3-1 The Weakness of Rock | Trade Log | Show | ||
|
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century. |
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| Cloak of Invisibility | legendary | Assignment 13 Season 11b (DDEP-06-03) | Assignment 13 Season 11b | Show | ||
|
Notes:
Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. |
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| Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | |||
|
Notes:
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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