Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Thermal Cube common DDHC-RotF Rime of the Frostmaiden - Caves of Hunger DDHC-RotF Rime of the Frostmaiden Show
Notes:

Wondrous item, common

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

Longbow +1 (Renown Item) uncommon Renown Item, Level 5 Trade Log Show
Aegis of the Raven Queen +3 very_rare CCC-BWM-003 A Tale of Two Towers Trade Log Show
Notes:

Armor (shield), Very rare

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.

While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.

While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

Tome of Clear Thoughts very_rare DDHC-MORD-02 The Lich-Queen’s Begotten DDHC-MORD-02 The Lich-Queen’s Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Figurine of Wonderous Power (Serpentine Owl) rare CCC-SVH01-01 Dawn of the Raven Lord Show
Notes:

Wondrous Item, rare

This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

Pixie Winged Boots uncommon Service Reward Assignment 1 Show
Notes:

These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides. When in use, the wings flutter and a trail of pixie dust sprinkles from their heels. This item functions as winged boots(see the Dungeon Master’s Guide).

Winged Boots
DMG, p214
Wondrous item, uncommon (requires attunement)
Major tier

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Hag’s Clawblade rare Service Reward Assignment 7 Show
Notes:

This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) (see the Dungeon Master’s Guide).

Weapon, rare
Major tier
Martial weapon, melee weapon
2 lb. 1d8 piercing - finesse

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra 2d6 piercing damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Ioun Stone of Leadership very_rare DDHC-TOA-10 Ruins of Hisari DDHC-TOA-10 Ruins of Hisari Show
Notes:

Wondrous Item, very Rare (Requires Attunement)

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Cloak of Arachnida very_rare DDHC-TOA-10 Ruins of Hisari DDHC-TOA-10 Ruins of Hisari Show
Notes:

Wondrous Item, very Rare (Requires Attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Scimitar +3 very_rare DDHC-TOA-10 Ruins of Hisari DDHC-TOA-10 Ruins of Hisari Show
Notes:

Weapon, very rare

You have a +3 bonus to attack and damage rolls made with this weapon.

Horn of Blasting rare DDHC-CM Alkazaar's Appendix DDHC-CM Alkazaar's Appendix Show
Notes:

Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Ring of Acid Resistance rare DDHC-CM Alkazaar's Appendix DDHC-CM Alkazaar's Appendix Show
Notes:

Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.

Staff of Withering rare DDHC-CM Alkazaar's Appendix DDHC-CM Alkazaar's Appendix Show
Notes:

Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

Animated Shield very_rare DDHC-CM Alkazaar's Appendix DDHC-CM Alkazaar's Appendix Show
Notes:

Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Longbow +2 rare DDHC-CM Alkazaar's Appendix DDHC-CM Alkazaar's Appendix Show
Periapt of Proof against Poison rare CCC-RCC-01-06 The Handfastening CCC-RCC-01-06 The Handfastening Show
Notes:

Wondrous item, rare, table G

This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you.
You are immune to the poisoned condition and have immunity to poison damage.

This item can be found in the Dungeon Master’s Guide.

Rapier +2 rare DDHC-TYP Tales from the Yawning Portal -White Plume Mountain Trade Log Show
Belt of Stone Giant Strength legendary DDAL - DRW14 - The City that should not be DDAL - DRW14 - The City that should not be Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)

This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.

Bracers of Defense rare DDAL - DRW14 - The City that should not be DDAL - DRW14 - The City that should not be Show
Notes:

Wondrous Item, Rare (Requires Attunement)

These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Fabric of Time (Guardian MANTLE OF SPELL RESISTANCE) rare WBW-DC-MOM-01 - One Moment Trade Log Show
Notes:

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak.

This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.

Minor Property (Guardian)
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.