Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
wand of secrets common DDHC-CM-16 Alkazaar's Appendix Show
Spellscroll of Wish common DDHC-CM-16 Alkazaar's Appendix Show
dwarven plate common DDHC-CM-16 Alkazaar's Appendix Show
glaive +1 common DDHC-CM-16 Alkazaar's Appendix Show
Wand of Web uncommon CCC-UNITE-05 House of Moonlight Show
Notes:

Wand, Uncommon, Requires Attunement by a Spellcaster.

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Moon-touched Rapier of the Dark Tongue common CCC-UNITE-05 House of Moonlight Show
Notes:

Weapon, Common
Moon-touched Rapier

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Language minor property

The bearer of this weapon can speak and understand Undercommon

longbow+2 common DDHC-CM-16 Alkazaar's Appendix Show
wand of polymorph common DDHC-CM-16 Alkazaar's Appendix Show
staff of withering common DDHC-CM-16 Alkazaar's Appendix Show
Opal of the Ild Rune common DDAL-05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

 Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

 Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

blasrohr +1 common DDHC-CM-16 Alkazaar's Appendix Show
adamantine chain-shirt common DDHC-CM-16 Alkazaar's Appendix Show
sword of vengeance common DDHC-CM-16 Alkazaar's Appendix Show
animated shield common DDHC-CM-16 Alkazaar's Appendix Show
ring of acid resistance common DDHC-CM-16 Alkazaar's Appendix Show
Cloak of Displacement rare Assignment 7 Season 11b Assignment 7 Season 11 b Show
Notes:

Wondrous item, rare (requires attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Velahr´Kerym (Flame Tongue Longsword) rare DDAL 00-02d - Echoes of the Weeping War Trade Log Show
Notes:

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.

The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword.

Amulet of Health rare DDAL08-10 The Skull Square Murders G DDAL08-10 The Skull Square Murders Show
Notes:

wondrous item, (requires attunement)

Value/Weight: 1 lb.

Details: An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

Dragonguard rare DDHC-LMOP - Wave Echo Cave Trade Log Show
Notes:

Armor (breastplate), rare

You have a +1 bonus to AC while wearing this armor.

This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Mantle of Spell Resistance rare DDHC-RotF Rime of the Frostmaiden Trade Log Show
Notes:

(requires attunement)
You have advantage on saving throws against spells while you wear this cloak.