Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Staff of Birdcalls (common) common XGE, p139. Character Creation Season 9 Purchase Log Show
Notes:

Staff, simple weapon, melee weapon, minor tier, common
4 lb. 1d6 bludgeoning - versatile (1d8)

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's book, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Source: XGE, page 139

Bag of Tricks (Gray) uncommon CCC-GHC-BK1-09 Scavenger F CCC-GHC-BORDER Border Kingdoms Region Guide Show
Notes:

Wondrous item, (requires attunement)

This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

Bag of Tricks (Gray)
d8 Creature
1 Weasel 5 Panther
2 Giant Rat 6 Giant Badger
3 Badger 7 Dire Wolf
4 Boar 8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Cloak of Elvenkind (Fluff) uncommon DDEX1-8 Tales Trees Tell DDEX1-8 Tales Trees Tell Show
Notes:

Requires Attunement

This suptle light green cloak embroidered with a delicate leaf pattern makes the wearer feel comfortable whenever worn, suffering no harm from temperatures as cold as -17 ̊ C or as warm as 49 ̊ C

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

Mariner's Scale Mail uncommon Service Award Assignment 2 Show
Notes:

Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion.

Mariner's Scale Mail
DMG
p181
Medium armor, uncommon
Minor tier
45 lb. AC 14 + Dex (max 2)

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

The wearer has disadvantage on Dexterity (Stealth) checks.

The Night Queen’s Eyes uncommon Service Award Assignment 4 Show
Notes:

Once belonging to an archfeyknown as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night(see the Dungeon Master’s Guide).

Goggles of Night

Wondrous item, uncommon
Minor tier

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Dolch +1 uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Trade Log Show