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Date Played
2020-07-14 12:07:00 UTC
2020-07-14 12:07:00 UTC
Downtime
Notes
#### **PHB+1** Volo's Guide to Monsters #### **Starting Equipment** **Background:** A Quarterstaff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp **Class:** a wooden shield, a scimitar, leather armor, an explorer's pack, and a druidic focus (a crystal attached to the quarterstaff) sold leather armor and scimitar bought sling, sling bullets (40)
#### **PHB+1** Volo's Guide to Monsters #### **Starting Equipment** **Background:** A Quarterstaff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp **Class:** a wooden shield, a scimitar, leather armor, an explorer's pack, and a druidic focus (a crystal attached to the quarterstaff) sold leather armor and scimitar bought sling, sling bullets (40)
Purchased Magic Item
Staff of Birdcalls (common)
Common
Staff, simple weapon, melee weapon, minor tier, common
4 lb. 1d6 bludgeoning - versatile (1d8)
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's book, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Source: XGE, page 139