Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Cloak of Protection
uncommon
CCC-WWC-04 The Black Hand
Show
Notes:
You gain a +1 bonus to AC and Saving Throws while you wear this cloak.
Candle of the Deep
common
DDAL00-04 Winter’s Flame
Show
Notes:
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.
Flurried Furs
common
DDAL00-04 Winter’s Flame
Show
Notes:
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg Protection beyond simple greaves that are attached with leather straps.
Moon-Touched Rapier
common
DDHC-WDH-03 Blue Alley
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Wand of Pyrotechnics
common
DDHC-WDH-03 Blue Alley
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Talking Doll
common
DDHC-WDH-03 Blue Alley
Show
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends
Bulaga Wizard Hat (Hat of Vermin)
common
CCC-GSP02-01 Minauros Unchained + Feast of the Moon Wave 1
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.
Rapier +1
uncommon
Purchase Log
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Mystery Key
common
DDHC00-DoIP Dragon of Icespire Peak - Shrine of Savras + Circle of Thunder
Show
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears
Staff of Birdcalls
common
DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Cape of Billowing
common
DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze
Show
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Boots of Elvenkind
uncommon
DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cloak of Protection | uncommon | CCC-WWC-04 The Black Hand | Show | |||
Notes:
You gain a +1 bonus to AC and Saving Throws while you wear this cloak. |
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Candle of the Deep | common | DDAL00-04 Winter’s Flame | Show | |||
Notes:
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. |
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Flurried Furs | common | DDAL00-04 Winter’s Flame | Show | |||
Notes:
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg Protection beyond simple greaves that are attached with leather straps. |
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Moon-Touched Rapier | common | DDHC-WDH-03 Blue Alley | Show | |||
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
Wand of Pyrotechnics | common | DDHC-WDH-03 Blue Alley | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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Talking Doll | common | DDHC-WDH-03 Blue Alley | Show | |||
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends |
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Bulaga Wizard Hat (Hat of Vermin) | common | CCC-GSP02-01 Minauros Unchained + Feast of the Moon Wave 1 | Show | |||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth. |
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Rapier +1 | uncommon | Purchase Log | Show | |||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Mystery Key | common | DDHC00-DoIP Dragon of Icespire Peak - Shrine of Savras + Circle of Thunder | Show | |||
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears |
||||||
Staff of Birdcalls | common | DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze | Show | |||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. |
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Cape of Billowing | common | DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze | Show | |||
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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Boots of Elvenkind | uncommon | DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze | Show | |||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |