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Adventure Title
DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze
DDHC00-DoIP Dragon of Icespire Peak - Woodland Maze
Session
3
3
Date Played
2021-02-03 22:45:00 UTC
2021-02-03 22:45:00 UTC
Levels Gained
1
1
GP +/-
90
90
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Immovable Rod | Uncommon | true | |||
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. | |||||
Staff of Birdcalls | Common | false | |||
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. | |||||
Cape of Billowing | Common | false | |||
While wearing this cloak, you can use a bonus action to make it billow dramatically. | |||||
Boots of Elvenkind | Uncommon | true | |||
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |