Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
đŸ—” Green Wizard Hat common Purchase Log Show
Notes:

This hat features stylish embroidery of the symbol of the school of necromancy in a color that always seem to match the rest of the bearer's outfit.

Trinket (treat as if a common magic item)
This green, floppy, conical wizard’s hat magically contains six different items. Once a day a
character can pull an item out of the hat. Which of the items that appears is determined
randomly using a d6 and the list below. The item lasts for 1 hour.
1. a bouquet that smells like anxiety,
2. cotton candy that envelops and obscures the closest tiny object until the candy is eaten away (no nutritional value),
3. a single mosquito that prefers to feed on oozes,
4. a watering can ϐilled with sand,
5. a glowing severed head identical to the head of a living creature closest to the hat’s holder,
6. a 20 ft long-5 ft wide rainbow beam of light that lasts one hour or until dismissed

A Tier 1 Golden Vault Item common DDHC-KGV-Reach for the Stars Show
Notes:

Handcrafted by Mrs. Clause; It will be holiday themed until the end of Christmas - red, green, and white with a bell, gingerbread, or another symbol of the holidays. It is inscribed with the following: “You Jingle Bell Rock!” OR "Reach for the Stars and follow your dreams!”

đŸ—” Cloak of Billowing common DDHC-XGE-01 Rats of Waterdeep Show
Notes:

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine

đŸ—” Afa’s Arundo (Unbreakable Arrow) common PO-BK3-07 On Pirate’s Honor Show
Notes:

This arrow is made from jauri wood common to Chult, but carries a rare enchantment acquired by the Merchant Prince Ekene-Afa-making it nearly indestructible. Its fletching is made from the brightly colored feather of a quetzacoatlus. How it came into the hands of a cultist commission scout is a mystery.

Mantle of Spell Resistance common DDEX1-11 Dark Pyramid of Sorcerers Isle Show
☐ Slippers of Spider Climbing common DDHC-KGV Prisoner 13 Show
☐ Dread Helm common CCC-GLIP-0103 Citadel of Vlaakith Show
☐ Staff of Birdcalls common FR-DC-GHG-01 The Griffons of Longsaddle Show
đŸ—” Corsair’s Star (Orb of Direction) common CCC-COTN-01-01 By the Seashore: A Red War Tale Show
Notes:

This palm-sized, masterwork compass was once the property of a Thayan ship captain. Housed within its polished silver case is an expertly-crafted compass rose, whose bone-finger points stand out from behind intricately-carved storm clouds and lightning bolts. A diminutive opal orb suffused with a part of the Thayan’s soul sets at its center. While in use, the wielder hears the sound of waves crashing along with a ship’s hull creaking. A haunting voice calls, “Bring it back 
bring it back to me...”.

đŸ—” Cloak of Many Fashions common CCC-QUAKE-01 Red War: Thayan Peace Keeper Show
Notes:

When not worn, the cloak’s default setting is a perfectly authentic Red Wizard cloak

☐ Horn of Silent Alarm (Language: Elvish) common FR-DC-GHG-02 Owlbear Ascension Show
đŸ—č +2 Whip common DDAL-EB-10 Judgement of Iron Show
☐ Charlatan's Die common CCC-GHC-BK2-1 Shadows of Rith Keep Show
☐ Brooch of Shielding common SJ-DC-TKM-01 Lost Stars Show
Notes:

While wearing this brooch, you have resistance to force damage, and you have immunity from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

☐ Black Pudding Cup common Purchase Log Show
Notes:

BLACK PUDDING CUP
A sturdy ceramic cup holds a tiny black jelly like substance. The creature inside uses the black
pudding stat block except for these changes:
Size tiny, AC7 (AC9 while in cup),
HP 4(1d4 +2)
Speed 10 ft., climb 10 ft.
STR 10 (+0) Con14 (+2), CR 0
Corrosive Form: damage reduced to 1 (1d4-1) and it can only eat through 1⁄2 inch of wood per
round.
Pseudopod: attack +3, reach 2 ft., damage 2(1d4) acid and nonmagical armor is not dissolved.
No reaction (cannot split)
The creature can be returned via find familiar if killed, but if its cup was also destroyed a new cup needs to be purchased (1gp).