Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Necklace of Adaption uncommon DDEP09-01 Infernal Pursuits Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.

☐ Helm of Telepathy uncommon DDEP09-01 Infernal Pursuits Show
Notes:

This cruel helm has been crafted to look like the screaming face of a devil. It’s always warm to the touch, and when you wear it you hear devilish whisperings that you can never quite discern.

☐ Wand of Secrets uncommon CCC-BMG-MOON1-2 Mind the Missive Show
Notes:

This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike.

☐ Pipes of the Sewers uncommon DDHC-XGE-01 Rats of Waterdeep Show
Notes:

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.

☐ Wand of Magic Missiles uncommon DDHC-KGV-Reach for the Stars Show
☐ Ring of Jumping uncommon DDHC-KGV-Reach for the Stars Show
☐ Harmonious Gloves of Swimming and Climbing uncommon FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish.

🎕 Dust of Disappearance uncommon CCC-KUMORI-03-02 The Millwright of Gond Show
Notes:

This glittery, translucent dust fills a small glass vial. The vial has a painting of a laughing sprite on the cork.

☐ Shortsword +1 uncommon DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult Show
☐ Bakya (Slippers of Spider Climbing) uncommon WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
These magical slippers are carved by the Anay-Tao using wood gathered from the thickest branches of the Nanamian tree.

☐ +1 Pistol uncommon DDHC-CoS Curse of Strahd Show
☐ Wildspace Orrey uncommon DDEX3-3 The Occupation of Szith Morcane Show
☐ Hemomancer’s Veins (Guardian Eldritch Claw Tattoo) uncommon SJ-DC-TRIDEN-HEM-01 Raining Blood Show
Notes:

Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present.
When activated, a dripping red pseudopod delivers the user’s strikes.

☐ Pag-Asa's Cloak (Cloak of Protection) uncommon WBW-DC-PHP-TCOM3 - Of Death and Dawn Show
Notes:

Wondrous Item, uncommon (requires attunement)
This cloak once belonged to Ma’lurit’s son Pag-asa. It is a silver linen cloak fastened by a jade green gem. Its underside is dark and speckled with various glinting colors reminiscent of the astral sea. Guardian minor property: As it whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Robe of the Serpents uncommon DDHC-CoS Curse of Strahd Show
Notes:

A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.

As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.

☐ Longsword +1 uncommon DDEP1 Corruption in Kryptgarden Show
Notes:

This elegant blade gleams as though newly forged, never accumulating dirt or grime.

☐ A Tier 1 Item uncommon DDHC-CoS Curse of Strahd Show
☐ A Tier 1 Item uncommon DDHC-TYP Tales from the Yawning Portal: Steading of the Hill Giant Chief Show
☐ Draconic Eye (Language Goggles of Night) uncommon SJ-DC-TKM-02 - Tink, Tink, Boom! Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
These goggles come in the form of a tinkerer’s welding goggles, fashioned to have the features of a clockwork dragon.
In addition, the googles have the Language minor property. The bear can speak and understand Draconic while the item is on the bearer’s person.

☐ Chauncey’s Codbone Cosherer (Immovable Rod) uncommon CCC-COTN-01-01 By the Seashore: A Red War Tale Show
Notes:

This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull.
While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.