Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Wand of Pyrotechnics
common
WBW-DC-ROOK-3-3 - The Crook in the Rook
Show
🗵 Veteran's Cane
common
WBW-DC-ROOK-1-1 - The Care and Maintenance of the Rookery
Show
Notes:
Wondrous item, common
This walking cane is built at a slight curve. It has a handle made of carved boar tusk and the hidden blade is etched in ancient Sylvan script that reads, “To light your darkest hour”.
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light
🗵 Talking Doll
common
WBW-DC-ROOK-1-2 Rise of the Everplume
Show
Notes:
Wondrous item, common (requires attunement)
This gingham doll is shaped like a rabbit with long soft ears and a button for a nose. Its mouth is stitched straight in not quite a smile and not quite a frown. The eyes are black glass and stare expressionlessly.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.
Reek. The item consistently smells like sulfur. Nothing the bearer can do, including magically, will ever get rid of the stench.
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Staff of Swarming Insects
rare
WBW-DC-ROOK-3-3 - The Crook in the Rook
Show
Notes:
This large, ebony crook is cold to the touch, and hard to focus on, seeming to desire to drift into shadow. It once belonged to the slaad lord, Ygorl, before it was stolen by a night hag. Ygorl has been searching for it ever since, intent on getting his revenge — no matter who should possess it.
🗵 Staff of Birdcalls
common
WBW-DC-ROOK-1-4 The Rookery: Long live the Goblins
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Free Action
rare
Trade Log
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
☐ Pole of Collapsing
common
WBW-DC-ROOK-3-2 - Frogs of War
Show
🗵 Pipe of Smoke Monsters
common
WBW-DC-ROOK-3-1 - The Rookery: High Caldir
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
☐ Pearl of Power
uncommon
CCC-DWB-DFT-01 Digging for Trouble
Show
☐ Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
2xBlessing, Curing, 2x Favor, 1x Smiting
☐ Mithral Scale Mail Barding
uncommon
DC-PoA-GaryXIII-02 A New Place to Call Home
Show
Notes:
This brown colored scale armor has protruding metal antlers like that of an actual moose at the armor’s helm.
☐ Mirror of the Past
rare
DC-PoA-GaryXIII-02 A New Place to Call Home
Show
☐ Masquerade Tattoo
common
WBW-DC-ROOK-1-3 The Rookery: City of the Dead
Show
Notes:
The two pins in the dolls eyes are quite magical. One of them creates the spellwrought tattoo (charm person) while the other creates the masquerade tattoo. The caveat on the latter is that the tattoo must be smeared with blood for the spell to activate each time.
☐ Hope’s Emissary (Staff of the Woodlands)
rare
WBW-DC-ROOK-3-2 - Frogs of War
Show
Notes:
Staff, rare (requires attunement by a Druid)
This white wood staff once belonged to Valmoira Hopeblossom herself. It was loaned to the ruler of Cnocglen, who vowed to keep it safe until her return. It is carved, top to bottom, with images of rare animals and plants.
Key. This staff unlocks employee doors within the Rookery. This includes original doors in the Visitor’s Center, the Observatory, and within the Engineworx, far below the surface.
🗵 Graduate's Gown (Cloak of Billowing)
common
WBW-DC-Rook-2-2 The Rookery: Into the Velarium
Show
Notes:
This fine gown honors graduates of the Visitor’s Center’s impressive school. It is a deep purple velvet with black satin trim. Additionally, it has a small ceremonial cape that falls upon the back side.
While wearing this gown, you can use a bonus action to make it billow dramatically.
Language. The bearer can speak and understand Sylvan while the item is on the bearer's person.
🗹 Gauntlets of the Ogre Power
uncommon
Trade Log
Show
☐ Frost Brand Shortasword
very_rare
CCC-DWB-DFT-01 Digging for Trouble
Show
☐ Figurine of Wondrous Power (Ivory Goats)
common
WBW-DC-ROOK-3-1 - The Rookery: High Caldir
Show
Notes:
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ivory Goats
These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
+ The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
+ The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
+ The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Wand of Pyrotechnics | common | WBW-DC-ROOK-3-3 - The Crook in the Rook | Show | |||
🗵 Veteran's Cane | common | WBW-DC-ROOK-1-1 - The Care and Maintenance of the Rookery | Show | |||
Notes:
Wondrous item, common |
||||||
🗵 Talking Doll | common | WBW-DC-ROOK-1-2 Rise of the Everplume | Show | |||
Notes:
Wondrous item, common (requires attunement) |
||||||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Staff of Swarming Insects | rare | WBW-DC-ROOK-3-3 - The Crook in the Rook | Show | |||
Notes:
This large, ebony crook is cold to the touch, and hard to focus on, seeming to desire to drift into shadow. It once belonged to the slaad lord, Ygorl, before it was stolen by a night hag. Ygorl has been searching for it ever since, intent on getting his revenge — no matter who should possess it. |
||||||
🗵 Staff of Birdcalls | common | WBW-DC-ROOK-1-4 The Rookery: Long live the Goblins | Show | |||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. |
||||||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Free Action | rare | Trade Log | Show | |||
Notes:
Ring, rare (requires attunement) |
||||||
☐ Pole of Collapsing | common | WBW-DC-ROOK-3-2 - Frogs of War | Show | |||
🗵 Pipe of Smoke Monsters | common | WBW-DC-ROOK-3-1 - The Rookery: High Caldir | Show | |||
Notes:
Wondrous item, common |
||||||
☐ Pearl of Power | uncommon | CCC-DWB-DFT-01 Digging for Trouble | Show | |||
☐ Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
2xBlessing, Curing, 2x Favor, 1x Smiting |
||||||
☐ Mithral Scale Mail Barding | uncommon | DC-PoA-GaryXIII-02 A New Place to Call Home | Show | |||
Notes:
This brown colored scale armor has protruding metal antlers like that of an actual moose at the armor’s helm. |
||||||
☐ Mirror of the Past | rare | DC-PoA-GaryXIII-02 A New Place to Call Home | Show | |||
☐ Masquerade Tattoo | common | WBW-DC-ROOK-1-3 The Rookery: City of the Dead | Show | |||
Notes:
The two pins in the dolls eyes are quite magical. One of them creates the spellwrought tattoo (charm person) while the other creates the masquerade tattoo. The caveat on the latter is that the tattoo must be smeared with blood for the spell to activate each time. |
||||||
☐ Hope’s Emissary (Staff of the Woodlands) | rare | WBW-DC-ROOK-3-2 - Frogs of War | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) Key. This staff unlocks employee doors within the Rookery. This includes original doors in the Visitor’s Center, the Observatory, and within the Engineworx, far below the surface. |
||||||
🗵 Graduate's Gown (Cloak of Billowing) | common | WBW-DC-Rook-2-2 The Rookery: Into the Velarium | Show | |||
Notes:
This fine gown honors graduates of the Visitor’s Center’s impressive school. It is a deep purple velvet with black satin trim. Additionally, it has a small ceremonial cape that falls upon the back side. |
||||||
🗹 Gauntlets of the Ogre Power | uncommon | Trade Log | Show | |||
☐ Frost Brand Shortasword | very_rare | CCC-DWB-DFT-01 Digging for Trouble | Show | |||
☐ Figurine of Wondrous Power (Ivory Goats) | common | WBW-DC-ROOK-3-1 - The Rookery: High Caldir | Show | |||
Notes:
Wondrous item, rare |