Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
🗵 Moon-Touched Sword (Longsword) common BMG-DRW-OD-01 - Something in the Way Show
Notes:

The crossguard of this sword is styled to resemble a bull's head, with each of its horns curling off to form one of the guards. Each of the bull's eyes is an inset moonstone.

☐ Instrument of Scribing common DRW-OD-4 We Are All In This Together Show
Notes:

The body of this lyre is carved with curling waves, depicting a rising and falling tide. Pictograms of whispering mouths are barely visible in the abstract lines of the carving.

🗵 Staff of Birdcalls common WBW-DC-FDC-03 I Find That Familiar Show
Notes:

Staff, common
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.

🏲 Charm of Restoration common BMG-DRW-OD-07 The Subtlety of Subterfuge Show
🗵 Cloak of Many Fashions common BMG-DRW-OD-02 - Something Wicked Show
☐ Space Dread Helm common CCC-AETHER01-02 The Heir of Orcus: Verse II Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears.
Dread Helm

☐ Instrument of Scribing common SJ-DC-NBDD-01 Where in the Worlds? Show
☐ Clothes of Mending common BMG-DRW-OD-06 We Almost Had It All Show
Notes:

This elegant outfit is tailored to fit you perfectly, is properly fashionable for a Thayan noble, and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

🗵 Clockwork Amulet common BMG-DRW-OD-03 - Something's on the Move Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

☐ Earring of Message common BMG-DRWEP-OD-01 - The Enemy of My Enemy Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

☐ Cast-Off Plate common BMG-DRW-OD-05 Now We've Done It Show
Notes:

This rusty plate armor has a Thayan rune with dried blood in the grooves etched into the inside back of the breastplate.

🗹 Bloodcrystal (Elemental Essence Shard, Water) common Trade Log Show
☐ Space Mariner's Armor uncommon CCC-AETHER01-02 The Heir of Orcus: Verse II Show
Notes:

Medium Armor, Breastplate
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The number "12101993" is etched into the inside of this green metalic breastplate along with a single word in Abyssal "Doomed".
Mariner's Armor

☐ +1 Bloodwell Vial uncommon Purchase Log Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Figurine of Wondrous Power (Silver Raven) uncommon WBW-DC-FDC-03 I Find That Familiar Show
Notes:

Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.

☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Wand of Magic Missiles uncommon DDHC-KGV11 Affair on the Concordant Express Show
☐ Helm of Comprehend Languages uncommon CCC-AETHER01-01 The Heir of Orcus: Verse I Show
Notes:

Wondrous Item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.
Helm of Comprehend Languages

☐ Mithral Chainmail uncommon DDHC-KGV11 Affair on the Concordant Express Show