Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Wand of Fireballs
rare
CCC-BWM-07-01 The Beast Beneath
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Wand of Magic Missiles
uncommon
CCC-SKULL01-02 Not All Who Are Lost Should Be Found
Show
Notes:
Wand, uncommon
The entire length of this dark wood wand is laced in a thin line of silver.
☐ War Leader Pole of Collapsing "Lightning Rod"
common
SJ-DC-MONSTER-04 Tempest
Show
Notes:
A lightning scar crackles across the pole and sparkles when it collapses and retracts.
☐ Waterborne Carpet of Flying (4 ft. x 6 ft.)
very_rare
SJ-DC-TRIDEN-MYKE-03, Every Bond You Break
Show
Notes:
This carpet is a tapestry gifted to The Defiance by the Mer Folk of Mungo. It is an excellent way to travel above or on the waves.
☐ Wildmane’s Shoes (Horseshoes of a Zephyr)
very_rare
Played Streamed Game: CCC-AN-03 Winter Wonderland
Show
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root.
This item functions as horseshoes of a zephyr (see the Dungeon Master’s Guide).
☐ Zaratan's Seed (Delver Elemental Essence Shard Earth)
rare
SJ-DC-MONSTER-03 Zaratan
Show
Notes:
Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Wand of Fireballs | rare | CCC-BWM-07-01 The Beast Beneath | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) |
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☐ Wand of Magic Missiles | uncommon | CCC-SKULL01-02 Not All Who Are Lost Should Be Found | Show | |||
Notes:
Wand, uncommon |
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☐ War Leader Pole of Collapsing "Lightning Rod" | common | SJ-DC-MONSTER-04 Tempest | Show | |||
Notes:
A lightning scar crackles across the pole and sparkles when it collapses and retracts. |
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☐ Waterborne Carpet of Flying (4 ft. x 6 ft.) | very_rare | SJ-DC-TRIDEN-MYKE-03, Every Bond You Break | Show | |||
Notes:
This carpet is a tapestry gifted to The Defiance by the Mer Folk of Mungo. It is an excellent way to travel above or on the waves. |
||||||
☐ Wildmane’s Shoes (Horseshoes of a Zephyr) | very_rare | Played Streamed Game: CCC-AN-03 Winter Wonderland | Show | |||
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root. |
||||||
☐ Zaratan's Seed (Delver Elemental Essence Shard Earth) | rare | SJ-DC-MONSTER-03 Zaratan | Show | |||
Notes:
Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight. |