Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Wand of Fireballs rare CCC-BWM-07-01 The Beast Beneath Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Wand of Magic Missiles uncommon CCC-SKULL01-02 Not All Who Are Lost Should Be Found Show
Notes:

Wand, uncommon
The entire length of this dark wood wand is laced in a thin line of silver.

☐ War Leader Pole of Collapsing "Lightning Rod" common SJ-DC-MONSTER-04 Tempest Show
Notes:

A lightning scar crackles across the pole and sparkles when it collapses and retracts.

☐ Waterborne Carpet of Flying (4 ft. x 6 ft.) very_rare SJ-DC-TRIDEN-MYKE-03, Every Bond You Break Show
Notes:

This carpet is a tapestry gifted to The Defiance by the Mer Folk of Mungo. It is an excellent way to travel above or on the waves.

☐ Wildmane’s Shoes (Horseshoes of a Zephyr) very_rare Played Streamed Game: CCC-AN-03 Winter Wonderland Show
Notes:

Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root.
This item functions as horseshoes of a zephyr (see the Dungeon Master’s Guide).

☐ Zaratan's Seed (Delver Elemental Essence Shard Earth) rare SJ-DC-MONSTER-03 Zaratan Show
Notes:

Green and gold amber shards glisten with the colors of the earth, and glow faintly in sunlight.