Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ +1 Rapier with a Glass Handle
uncommon
The Wild beyond the Witchlight
Show
☐ Bracers of Defense
rare
The Wild beyond the Witchlight
Show
☐ Staff of Striking
very_rare
The Wild beyond the Witchlight
Show
☐ Flame Tongue Longsword
rare
The Wild beyond the Witchlight
Show
☐ Winged Boots
uncommon
The Wild beyond the Witchlight
Show
☐ Selendang Bomoh (Mantle of Spell Resistance)
rare
WBW-DC-DMMC-01 The Solitude of Solace
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
🗵 Once Was Solace (Talking Doll of Jelca and Deveral)
common
WBW-DC-DMMC-01 The Solitude of Solace
Show
Notes:
Requires attunement
While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice.
Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.
☐ Tongkat Nenek Kebayan (Staff of Healing)
rare
WBW-DC-DMMC-01 The Solitude of Solace
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
☐ Ghost Step Tattoo
very_rare
Trade Log
Show
☐ +1 Dragonhide Belt
uncommon
Purchase Log
Show
☐ Half Plate +1 (non-metal)
rare
CCC-TRI-06 Haggard Heroes
Show
Notes:
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.
☐ Boots of False Tracks
common
DDAL00-08 Layers Upon Layers
Show
Notes:
Wondrous item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. This item costs 2 treasure checkpoints and can be found in Xanathar’s Guide to Everything.
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded.
☐ Sending Stones
common
DDAL00-08 Layers Upon Layers
Show
Notes:
Instead of two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used there is a 1-in-10 change that the message is overheard by Witchthorn who, in turn twists or distorts the message—preferably in a way to put any listeners in peril.
☐ Ioun Stone of Protection
rare
WBW-DC-PHP-POLAR-01 Snow Ice
Show
Notes:
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Master’s Guide.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.

☐ Eladrin's Vestments (Temperate Elven Chain)
rare
WBW-DC-TEN-03 Korama-monogatari
Show
🗵 Sojobo's Big Stick (Guardian Verteran's Cane)
common
WBW-DC-TEN-03 Korama-monogatari
Show
🗹 Tome of Understanding
very_rare
WBW-DC-TEN-03 Korama-monogatari
Show
Notes:
Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II.
Any who accept this pact are offered a copy of Korama-monogatari, the book chronicling the founding of the domain and suddenly containing extra pages detailing the character’s own defense of the domain this day. The book functions as a Tome of Understanding, and is only available to those who swear fealty to the archfey in addition to completing the required objectives in session. Characters are free to reject this offer with no consequence, but those who do accept are warned that as Korama is a temple, characters are expected to show proper veneration to not only Korama, but to any temples they might encounter in the future. If a character willfully desecrates a temple or monastery, this pact will be rendered broken, and the copy of Korama-monogatari will be rendered blank, its text replaced with the word “Betrayer.” Remove any benefit gained from this tome should that happen.
☐ Twilight's Circlet (Watchful Helm, Netherese Language Minor Property)
very_rare
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Notes:
This circlet is inlaid with a tear-shaped aquamarine in the center. In addition, this watchful helm has the language minor property. The bearer can speak and understand Netherese while the item is on the bearer's person.
🗵 Twilight’s Flute (Compass Instrument of Scribing)
common
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Notes:
This flute has the smell of petrichor and morning dew. The message written with this flute shimmers with prismatic blue light.
☐ Robe of Summer
rare
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
☐ +1 Rapier with a Glass Handle | uncommon | The Wild beyond the Witchlight | Show | |||
☐ Bracers of Defense | rare | The Wild beyond the Witchlight | Show | |||
☐ Staff of Striking | very_rare | The Wild beyond the Witchlight | Show | |||
☐ Flame Tongue Longsword | rare | The Wild beyond the Witchlight | Show | |||
☐ Winged Boots | uncommon | The Wild beyond the Witchlight | Show | |||
☐ Selendang Bomoh (Mantle of Spell Resistance) | rare | WBW-DC-DMMC-01 The Solitude of Solace | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
🗵 Once Was Solace (Talking Doll of Jelca and Deveral) | common | WBW-DC-DMMC-01 The Solitude of Solace | Show | |||
Notes:
Requires attunement |
||||||
☐ Tongkat Nenek Kebayan (Staff of Healing) | rare | WBW-DC-DMMC-01 The Solitude of Solace | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, or druid) |
||||||
☐ Ghost Step Tattoo | very_rare | Trade Log | Show | |||
☐ +1 Dragonhide Belt | uncommon | Purchase Log | Show | |||
☐ Half Plate +1 (non-metal) | rare | CCC-TRI-06 Haggard Heroes | Show | |||
Notes:
Armor, rare |
||||||
☐ Boots of False Tracks | common | DDAL00-08 Layers Upon Layers | Show | |||
Notes:
Wondrous item, common |
||||||
☐ Sending Stones | common | DDAL00-08 Layers Upon Layers | Show | |||
Notes:
Instead of two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used there is a 1-in-10 change that the message is overheard by Witchthorn who, in turn twists or distorts the message—preferably in a way to put any listeners in peril. |
||||||
☐ Ioun Stone of Protection | rare | WBW-DC-PHP-POLAR-01 Snow Ice | Show | |||
Notes:
Wondrous item, rare (requires attunement) This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. |
||||||
☐ Eladrin's Vestments (Temperate Elven Chain) | rare | WBW-DC-TEN-03 Korama-monogatari | Show | |||
🗵 Sojobo's Big Stick (Guardian Verteran's Cane) | common | WBW-DC-TEN-03 Korama-monogatari | Show | |||
🗹 Tome of Understanding | very_rare | WBW-DC-TEN-03 Korama-monogatari | Show | |||
Notes:
Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II. |
||||||
☐ Twilight's Circlet (Watchful Helm, Netherese Language Minor Property) | very_rare | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
Notes:
This circlet is inlaid with a tear-shaped aquamarine in the center. In addition, this watchful helm has the language minor property. The bearer can speak and understand Netherese while the item is on the bearer's person. |
||||||
🗵 Twilight’s Flute (Compass Instrument of Scribing) | common | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
Notes:
This flute has the smell of petrichor and morning dew. The message written with this flute shimmers with prismatic blue light. |
||||||
☐ Robe of Summer | rare | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show |