Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ +1 Dragonhide Belt uncommon Purchase Log Show
☐ Bracers of Defense rare The Wild beyond the Witchlight Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ioun Stone of Protection rare WBW-DC-PHP-POLAR-01 Snow Ice Show
Notes:

Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Master’s Guide.

This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
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☐ Eladrin's Vestments (Temperate Elven Chain) rare WBW-DC-TEN-03 Korama-monogatari Show
🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Robe of Summer rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
☐ Wand of Binding rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
☐ Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
☐ Brazier of Commanding Fire Elementals rare DDHC-KGV-13 Fire and Darkness Show
☐ Instrument of the Bards (Cli Lyre) rare DDHC-KGV-13 Fire and Darkness Show
☐ Figurine of Wondrous Power (Onyx Dog) rare CCC-GHC-BK2-9 Breath of Fire Show
☐ Woodcutter's Axe rare The Wild beyond the Witchlight Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.

☐ Horn of Valhalla (Brass) rare CCC-GAD-02-03 Arena of Champions Show
Notes:

This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

☐ Flame Tongue Longsword rare The Wild beyond the Witchlight Show
☐ Selendang Bomoh (Mantle of Spell Resistance) rare WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Tongkat Nenek Kebayan (Staff of Healing) rare WBW-DC-DMMC-01 The Solitude of Solace Show
Notes:

Staff, rare (requires attunement by a bard, cleric, or druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

☐ Half Plate +1 (non-metal) rare CCC-TRI-06 Haggard Heroes Show
Notes:

Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.