Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
đ˛ Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
đ˛ Blessing of Coronal of Arvandor (Blessing of Protection)
unique
FR-DC-LIGA-01 Wyrmwell Flame
Show
Notes:
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Masterâs Guide.
â +3 Chain Mail
legendary
DDHC-SKT Storm Kingâs Thunder
Show
â Ingot of the Skold Rune
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, very rare (requires attunement)
This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the skold (shield) rune. The ingot has the following properties, which work only while itâs on your person.
Runic Shield. You have a +1 bonus to AC.
Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take canât be reduced in any way. Once you use this property, you canât use it again until you finish a short or long rest.
Shield Ward. You can transfer the ingotâs magic to a nonmagical itemâa shield or a two-handed melee weaponâby tracing the skold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.
Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while youâre holding it.
â +3 Wand of the War Mage
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
â Instrument of the Bards ( Anstruth Harp)
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
Spells: Fly, invisibility, levitate, protection from evil and good, control weather, cure wounds (5th level), wall of thorns
â Breastplate +2
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
â Scale Mail of Psychic Resistance
very_rare
CCC-TRI-21 YUL1-6 The Rifts of Madness
Show
Notes:
This armor is made out of an organic hardened resin similar to amber. When this armorâs psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.
â Shard of the Ise Rune
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while itâs on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you canât use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you canât use it again until you finish a short or long rest.
Winterâs Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shardâs magic to a nonmagical itemâa cloak or a pair of bootsâby tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
* Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
* Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
â Mirror of Life Trapping
very_rare
DDHC-SKT Storm Kingâs Thunder
Show
â Araelathila (Guardian Elven Thrower)
very_rare
FR-DC-LIGA-01 Wyrmwell Flame
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
This item is found in Bigby Presents: Glory of the Giants.
Forged by the High Elves during the Crown Wars, Araelathila has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isnât incapacitated. It is an ode to Solonor Thelandira.
â Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Banner of the Krig Rune
rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties.
Mark of Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts for 10 minutes or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.
Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your line of sight.
StandardĂs Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the target is within 20 feet of the unfurled banner. This benefit lasts for 1 minute or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Battle. You can transfer the banner's magic to a place by tracing the krig rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 500-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the banner to be within 5 feet of you and during which you choose creatures, creature types, or both that will benefit from the magic. At the end, the banner is destroyed, and the area gains the following property:
While in the 500-foot-radius sphere, the creatures you chose during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
â Ring of Lightning Resistance
rare
DDHC-SKT Storm Kingâs Thunder
Show
â Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Gavel of the Venn Rune
rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiterâs Shield. At the start of every combat, attack rolls against you have disadvantage before the start of your first turn, provided that the gavel is on your person.
Bond of Amity. As an action, you can use the gavel to strike a point on a hard surface. The first time in the next minute that a creature within 60 feet of that point deals damage to another creature with an attack that hits, the attacker takes psychic damage equal to half the damage it dealt to the target. Once you use this property, you canât use it again until you finish a long rest.
Gift of Truth. You can transfer the gavelâs magic to a place by tracing the venn rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property:
Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly.
â Ring of Evasion
rare
DDHC-SKT Storm Kingâs Thunder
Show
đš Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: Forge of Fury
Show
â Flametongue Greatsword
rare
DDHC-SKT Storm Kingâs Thunder
Show
â Figurine of Wondrous Power (Golden Lions)
rare
DDHC-SKT Storm Kingâs Thunder
Show
Notes:
Wondrous item, rarity by figurine
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isnât enough space for the creature, the figurine doesnât become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property canât be used again until a certain amount of time has passed, as specified in the figurineâs description.
Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it canât be used again until 7 days have passed.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ˛ Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
đ˛ Blessing of Coronal of Arvandor (Blessing of Protection) | unique | FR-DC-LIGA-01 Wyrmwell Flame | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Masterâs Guide. |
||||||
â +3 Chain Mail | legendary | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Ingot of the Skold Rune | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
â +3 Wand of the War Mage | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Instrument of the Bards ( Anstruth Harp) | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement by a bard) |
||||||
â Breastplate +2 | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Scale Mail of Psychic Resistance | very_rare | CCC-TRI-21 YUL1-6 The Rifts of Madness | Show | |||
Notes:
This armor is made out of an organic hardened resin similar to amber. When this armorâs psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening. |
||||||
â Shard of the Ise Rune | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
â Mirror of Life Trapping | very_rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Araelathila (Guardian Elven Thrower) | very_rare | FR-DC-LIGA-01 Wyrmwell Flame | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. This item is found in Bigby Presents: Glory of the Giants. Forged by the High Elves during the Crown Wars, Araelathila has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isnât incapacitated. It is an ode to Solonor Thelandira. |
||||||
â Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Banner of the Krig Rune | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
â Ring of Lightning Resistance | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Gavel of the Venn Rune | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) Arbiterâs Shield. At the start of every combat, attack rolls against you have disadvantage before the start of your first turn, provided that the gavel is on your person. Bond of Amity. As an action, you can use the gavel to strike a point on a hard surface. The first time in the next minute that a creature within 60 feet of that point deals damage to another creature with an attack that hits, the attacker takes psychic damage equal to half the damage it dealt to the target. Once you use this property, you canât use it again until you finish a long rest. Gift of Truth. You can transfer the gavelâs magic to a place by tracing the venn rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property: Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly. |
||||||
â Ring of Evasion | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
đš Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: Forge of Fury | Show | |||
â Flametongue Greatsword | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
â Figurine of Wondrous Power (Golden Lions) | rare | DDHC-SKT Storm Kingâs Thunder | Show | |||
Notes:
Wondrous item, rarity by figurine |