Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Giant Slayer Greataxe
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Gavel of the Venn Rune
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of your first turn, provided that the gavel is on your person.
Bond of Amity. As an action, you can use the gavel to strike a point on a hard surface. The first time in the next minute that a creature within 60 feet of that point deals damage to another creature with an attack that hits, the attacker takes psychic damage equal to half the damage it dealt to the target. Once you use this property, you can’t use it again until you finish a long rest.
Gift of Truth. You can transfer the gavel’s magic to a place by tracing the venn rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property:
Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly.
☐ Banner of the Krig Rune
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties.
Mark of Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts for 10 minutes or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.
Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your line of sight.
Standardís Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the target is within 20 feet of the unfurled banner. This benefit lasts for 1 minute or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Battle. You can transfer the banner's magic to a place by tracing the krig rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 500-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the banner to be within 5 feet of you and during which you choose creatures, creature types, or both that will benefit from the magic. At the end, the banner is destroyed, and the area gains the following property:
While in the 500-foot-radius sphere, the creatures you chose during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
☐ Rod of the Vonidod
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Figurine of Wondrous Power (Golden Lions)
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rarity by figurine
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.
☐ Ring of Evasion
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Bracers of Defense
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
☐ Opal of the Ild Rune
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
* Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
* Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
☐ +2 War Pick
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Helm of Teleportation
rare
DDHC-SKT Storm King’s Thunder
Show
☐ Mithral Plate
uncommon
DDHC-MORD-01 Riddle of the Raven Queen
Show
☐ Rapier +1
uncommon
DDHC-TYP Tales from the Yawning Portal: Forge of Fury
Show
🗹 +1 Bloodwell Vial
uncommon
Purchase Log
Show
☐ Wand of Magic Missiles
uncommon
DDHC-TYP Tales from the Yawning Portal: Forge of Fury
Show
☐ Shield +1
uncommon
DDHC-TYP Tales from the Yawning Portal: Forge of Fury
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Longbow +1
uncommon
DDHC-SKT Storm King’s Thunder
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Giant Slayer Greataxe | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Gavel of the Venn Rune | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of your first turn, provided that the gavel is on your person. Bond of Amity. As an action, you can use the gavel to strike a point on a hard surface. The first time in the next minute that a creature within 60 feet of that point deals damage to another creature with an attack that hits, the attacker takes psychic damage equal to half the damage it dealt to the target. Once you use this property, you can’t use it again until you finish a long rest. Gift of Truth. You can transfer the gavel’s magic to a place by tracing the venn rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property: Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly. |
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☐ Banner of the Krig Rune | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
☐ Rod of the Vonidod | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Figurine of Wondrous Power (Golden Lions) | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, rarity by figurine |
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☐ Ring of Evasion | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Bracers of Defense | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
☐ Opal of the Ild Rune | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
☐ +2 War Pick | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Helm of Teleportation | rare | DDHC-SKT Storm King’s Thunder | Show | |||
☐ Mithral Plate | uncommon | DDHC-MORD-01 Riddle of the Raven Queen | Show | |||
☐ Rapier +1 | uncommon | DDHC-TYP Tales from the Yawning Portal: Forge of Fury | Show | |||
🗹 +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
☐ Wand of Magic Missiles | uncommon | DDHC-TYP Tales from the Yawning Portal: Forge of Fury | Show | |||
☐ Shield +1 | uncommon | DDHC-TYP Tales from the Yawning Portal: Forge of Fury | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Longbow +1 | uncommon | DDHC-SKT Storm King’s Thunder | Show |