Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Figurine of Wondrous Power (Silver Raven)
uncommon
CCC-BMG MOON 11-2 A Darkened Court
Show
Notes:
Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
☐ Fulminating Treatise
rare
WBW-DC-SPA-02 Spa Runner
Show
☐ Gem of Brightness
uncommon
CCC-BMG MOON 8-1 Blood on the Moors
Show
Notes:
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
- The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
- The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
🗵 Horn of Silent Alarm
common
CCC-BMG MOON 6-3 Planar Convergence
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
The otherworldly tone of this horn sounds like the reverberation of clear crystals.
The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
☐ Immovable Rod
uncommon
CCC-BMG-MOON17-2 Shed Light, Shed Blood
Show
☐ Javelin of Lightning
uncommon
CCC-BMG MOON 6-3 Planar Convergence
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
☐ Mariner’s Armor (Scale Mail)
uncommon
CCC-BMG-MOON17-1 Sailors on the Sea of Shadow
Show
☐ Medallion of Thoughts
uncommon
CCC-BMG MOON 11-3 A Darkened Heart
Show
Notes:
Wondrous Item, uncommon (requires attunement)
The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
This medallion is made out of polished silver and shaped like a small mirror.
Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.
☐ Moon-Touched Shortsword
common
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”
🗵 Moon-Touched Sword
common
CCC-BMG-MOON10-2 Shadows and Shrouds
Show
Notes:
Weapon (shortsword), common
A shard of pure moonlight, this sword has no guard and barely enough hilt for the wielder’s grip. It always glows with a soft, pale white radiance.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and
dim light for an additional 15 feet.
This item is found in Xanathar’s Guide to Everything.
☐ Pearl of Power
uncommon
CCC-BMG-MOON14-2 The Lost Seasons
Show
Notes:
This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.
☐ Pipes of Haunting
rare
CCC-BMG-MOON14-3 The Ghosts of Grief
Show
Notes:
A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.
🎕 Red Elemental Gem
uncommon
CCC-BMG MOON 7-2 Temple of the Sun
Show
Notes:
Wondrous item, uncommon
This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting.
This gem contains a mote of elemental energy.
When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
(This gem is a red corundum.)
☐ Reveler's Concertina
rare
BMG-MOON-MD-03 The Lost Song
Show
Notes:
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully.
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Water Walking
uncommon
BMG-MOON-ES-1 A Drop in the Ocean
Show
Notes:
This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”.
🗹 Robe of Stars
very_rare
WBW-DC-TEN-02 Festival of Fyre
Show
☐ Robe of Useful Items
uncommon
PO-BMG-MOONEP-POB-01 Something Ancient
Show
Notes:
The robe is a deep midnight blue with black patches, each a different size and shape.
In addition, the robe has 4d4 other patches.
For this adventure, players get the following 10 patches:
1. Window - (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
2. (2) A riding horse with saddle bags
3. Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
4. Portable ram
5. 10 gems worth 100gp each
6. Wooden ladder (24 feet long)
7. Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
8. (2) Bag of 100 gp
☐ Sentinel Shield
uncommon
CCC-BMG MOON 11-1 A Darkened City
Show
Notes:
Armor (shield), uncommon
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Figurine of Wondrous Power (Silver Raven) | uncommon | CCC-BMG MOON 11-2 A Darkened Court | Show | |||
Notes:
Wondrous Item, uncommon |
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☐ Fulminating Treatise | rare | WBW-DC-SPA-02 Spa Runner | Show | |||
☐ Gem of Brightness | uncommon | CCC-BMG MOON 8-1 Blood on the Moors | Show | |||
Notes:
Wondrous item, uncommon
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
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🗵 Horn of Silent Alarm | common | CCC-BMG MOON 6-3 Planar Convergence | Show | |||
Notes:
Wondrous Item, common |
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☐ Immovable Rod | uncommon | CCC-BMG-MOON17-2 Shed Light, Shed Blood | Show | |||
☐ Javelin of Lightning | uncommon | CCC-BMG MOON 6-3 Planar Convergence | Show | |||
Notes:
Weapon (javelin), uncommon |
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☐ Mariner’s Armor (Scale Mail) | uncommon | CCC-BMG-MOON17-1 Sailors on the Sea of Shadow | Show | |||
☐ Medallion of Thoughts | uncommon | CCC-BMG MOON 11-3 A Darkened Heart | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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☐ Moon-Touched Shortsword | common | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
Geometric runes run along its length, in stark contrast to the sweeping elven make. |
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🗵 Moon-Touched Sword | common | CCC-BMG-MOON10-2 Shadows and Shrouds | Show | |||
Notes:
Weapon (shortsword), common |
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☐ Pearl of Power | uncommon | CCC-BMG-MOON14-2 The Lost Seasons | Show | |||
Notes:
This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them. |
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☐ Pipes of Haunting | rare | CCC-BMG-MOON14-3 The Ghosts of Grief | Show | |||
Notes:
A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die. |
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🎕 Red Elemental Gem | uncommon | CCC-BMG MOON 7-2 Temple of the Sun | Show | |||
Notes:
Wondrous item, uncommon |
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☐ Reveler's Concertina | rare | BMG-MOON-MD-03 The Lost Song | Show | |||
Notes:
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. |
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☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Water Walking | uncommon | BMG-MOON-ES-1 A Drop in the Ocean | Show | |||
Notes:
This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”. |
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🗹 Robe of Stars | very_rare | WBW-DC-TEN-02 Festival of Fyre | Show | |||
☐ Robe of Useful Items | uncommon | PO-BMG-MOONEP-POB-01 Something Ancient | Show | |||
Notes:
The robe is a deep midnight blue with black patches, each a different size and shape. In addition, the robe has 4d4 other patches. |
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☐ Sentinel Shield | uncommon | CCC-BMG MOON 11-1 A Darkened City | Show | |||
Notes:
Armor (shield), uncommon |