Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Battleaxe common DDHC-KtGV - Heart of Ashes Show
🗹 +1 Bloodwell Vial uncommon Purchase Log Show
☐ +1 Chainmail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Arrow-Catching Shield rare DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.

☐ Barrier Tattoo (15+2 Dex) rare PO-BK1-03 Red Masks Show
Notes:

Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class of 15+ your Dexterity Modifier (maximum of +2). You can use a shield and still gain this benefit.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blue Dragon Scale Mail very_rare DDHC-KtGV - Heart of Ashes Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Bracers of Archery uncommon DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.

☐ Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗵 Bulaga Wizard Hat (Hat of Vermin) common CCC-GSP02-01 - Minauros Unchained Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.

🗹 Cloak of Protection uncommon DDHC00-GSM HC: Salvage Operation Show
Notes:

Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.

☐ Duplicitous Manuscript rare PO-BK-1-02 Trust No One Show
Notes:

*Wondrous item, rare (requires attunement by a wizard) *
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.
When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.

🗹 Far Realm Shard rare DDAL-DRWEP02 Wings of Death Show
☐ Flame Tongue Longsword rare DDHC-KtGV - Heart of Ashes Show
🗵 Heward's Handy Spice Pouch common PO-BK-1-02 Trust No One Show
Notes:

Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

🎕 Necklace of Fireballs (7 beads) uncommon DDHC-KtGV - Heart of Ashes Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show