Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Absorbing Tatto (Necrotic)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
A tattoo featuring a skulls theme may be a bold and macabre addition to any tattoo collection. The design may incorporate one or more realistic or stylized skulls, often with intricate details such as teeth, eye sockets, and facial features. The tattoo may be monochromatic, using shades of grey or black to create a striking and eerie look. Alternatively, the tattoo could incorporate vibrant colors such as red, orange, or green, to give the skulls a more demonic or supernatural appearance. The skulls could be arranged in a specific pattern or design, or they could be incorporated into a larger tattoo, such as a scene depicting a battle or a grim reaper. The use of skulls in tattoos is often associated with mortality, danger, and power.
☐ Absorbing Tatto (Force)
very_rare
SJ-DC-ETA You are my Sunshine
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ Absorbing Tatto (Fire)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ Absorbing Tatto (Acid)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ +2 Whip
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ +2 Crossbow, Hand
rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ +1 Chain Mail
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ +1 Amulet of the Devout
uncommon
Purchase Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Absorbing Tatto (Necrotic) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) A tattoo featuring a skulls theme may be a bold and macabre addition to any tattoo collection. The design may incorporate one or more realistic or stylized skulls, often with intricate details such as teeth, eye sockets, and facial features. The tattoo may be monochromatic, using shades of grey or black to create a striking and eerie look. Alternatively, the tattoo could incorporate vibrant colors such as red, orange, or green, to give the skulls a more demonic or supernatural appearance. The skulls could be arranged in a specific pattern or design, or they could be incorporated into a larger tattoo, such as a scene depicting a battle or a grim reaper. The use of skulls in tattoos is often associated with mortality, danger, and power. |
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☐ Absorbing Tatto (Force) | very_rare | SJ-DC-ETA You are my Sunshine | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. |
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☐ Absorbing Tatto (Fire) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
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☐ Absorbing Tatto (Acid) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
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☐ +2 Whip | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ +2 Crossbow, Hand | rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ +1 Chain Mail | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ +1 Amulet of the Devout | uncommon | Purchase Log | Show |