Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Absorbing Tatto (Fire) very_rare Trade Log Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

☐ Absorbing Tatto (Necrotic) very_rare Trade Log Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

A tattoo featuring a skulls theme may be a bold and macabre addition to any tattoo collection. The design may incorporate one or more realistic or stylized skulls, often with intricate details such as teeth, eye sockets, and facial features. The tattoo may be monochromatic, using shades of grey or black to create a striking and eerie look. Alternatively, the tattoo could incorporate vibrant colors such as red, orange, or green, to give the skulls a more demonic or supernatural appearance. The skulls could be arranged in a specific pattern or design, or they could be incorporated into a larger tattoo, such as a scene depicting a battle or a grim reaper. The use of skulls in tattoos is often associated with mortality, danger, and power.

☐ Nolzur's Marvelous Pigments very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Harmonious Rod of Hellish Flames very_rare PS-DC-NOS-01 Githzerai Glitch Show
☐ Dwarven Plate very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Beacon Amethyst Lodestone very_rare PS-DC-NOS-03 It's Always Boring in Automata Show
☐ Oathbroken Avenger"- Short Sword +3 (Sentinel: Fey) very_rare PS-DC-NOS-04 Goddess, Interrupted Show
Notes:

This weapon was once the holy avenger of an ancients paladin. It has since broken and been repaired, losing it's special properties but not its edge. The hilt is clearly that of a holy avenger, but the blade is shattered and covered in markings where it was reassembled.

☐ Half-Plate +2 very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show
☐ Ring of Telekinesis very_rare DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
☐ Staff of Power very_rare DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
🗹 Studded Leather +2 very_rare CCC-TRI-23 Sub Rosa Show
Notes:

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

🗹 Manual of Quickness of Action very_rare Trade Log Show
🗹 Manual of Bodily Health very_rare DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors Show
☐ Absorbing Tatto (Force) very_rare SJ-DC-ETA You are my Sunshine Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.

Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

☐ Frost Brand Greatsword very_rare DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl Show
☐ Figurine of Wondrous Power - Obsidian Steed very_rare DDEP00-01 The Red War Show
Notes:

Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

☐ Scarab of Protection legendary DDAL-DRW08 The Harrowing of Hell Show
Notes:

This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

☐ Plate Armor of Etherealness legendary DDAL08-16 A Change of Address Show
☐ Tome of the Stilled Tongue legendary DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
Notes:

Wondrous item, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.

☐ Ring of Invisibility legendary DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King Show