Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Absorbing Tatto (Necrotic)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
A tattoo featuring a skulls theme may be a bold and macabre addition to any tattoo collection. The design may incorporate one or more realistic or stylized skulls, often with intricate details such as teeth, eye sockets, and facial features. The tattoo may be monochromatic, using shades of grey or black to create a striking and eerie look. Alternatively, the tattoo could incorporate vibrant colors such as red, orange, or green, to give the skulls a more demonic or supernatural appearance. The skulls could be arranged in a specific pattern or design, or they could be incorporated into a larger tattoo, such as a scene depicting a battle or a grim reaper. The use of skulls in tattoos is often associated with mortality, danger, and power.
☐ Harmonious Rod of Hellish Flames
very_rare
PS-DC-NOS-01 Githzerai Glitch
Show
☐ Horn of Valhalla (bronze)
very_rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl
Show
☐ Absorbing Tatto (Fire)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ Absorbing Tatto (Poison)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ Staff of Power
very_rare
DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors
Show
☐ Half-Plate +2
very_rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
☐ Figurine of Wondrous Power - Obsidian Steed
very_rare
DDEP00-01 The Red War
Show
Notes:
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
🗹 Manual of Bodily Health
very_rare
DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors
Show
☐ Absorbing Tatto (Acid)
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ +1 Chain Mail
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Sword of Vengeance
rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ Hellhound Cloak
rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ Mace +2
rare
DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King
Show
☐ Wand of Binding
rare
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
☐ Robe of Summer
rare
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Notes:
Wondrous item, rare (requires attunement)
This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were that of a balmy day, so you suffer no ill effects from the weather’s temperature extremes.
🗹 Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: Dead in Thay
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Absorbing Tatto (Necrotic) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) A tattoo featuring a skulls theme may be a bold and macabre addition to any tattoo collection. The design may incorporate one or more realistic or stylized skulls, often with intricate details such as teeth, eye sockets, and facial features. The tattoo may be monochromatic, using shades of grey or black to create a striking and eerie look. Alternatively, the tattoo could incorporate vibrant colors such as red, orange, or green, to give the skulls a more demonic or supernatural appearance. The skulls could be arranged in a specific pattern or design, or they could be incorporated into a larger tattoo, such as a scene depicting a battle or a grim reaper. The use of skulls in tattoos is often associated with mortality, danger, and power. |
||||||
☐ Harmonious Rod of Hellish Flames | very_rare | PS-DC-NOS-01 Githzerai Glitch | Show | |||
☐ Horn of Valhalla (bronze) | very_rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Rift of the Frost Giant Jarl | Show | |||
☐ Absorbing Tatto (Fire) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
||||||
☐ Absorbing Tatto (Poison) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
||||||
☐ Staff of Power | very_rare | DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors | Show | |||
☐ Half-Plate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
☐ Figurine of Wondrous Power - Obsidian Steed | very_rare | DDEP00-01 The Red War | Show | |||
Notes:
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed. |
||||||
🗹 Manual of Bodily Health | very_rare | DDHC-TYP Tales from the Yawning Portal:Tomb of Horrors | Show | |||
☐ Absorbing Tatto (Acid) | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
||||||
☐ +1 Chain Mail | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Sword of Vengeance | rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ Hellhound Cloak | rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ Mace +2 | rare | DDHC-TYP Tales from the Yawning Portal: Against the Giant: Hall of the Fire Giant King | Show | |||
☐ Wand of Binding | rare | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) |
||||||
☐ Robe of Summer | rare | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
🗹 Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: Dead in Thay | Show |