Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
šŸ—µ Cloak of Many Fashions common Purchase Log Show
☐ Dragon’s Lullaby (Instrument of the Bards – Mac-Fuirmidh Cittern) uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a bard)
A Description of this item can be found in the Dungeon Master’s Guide with the following changes; the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirls around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the Cittern.

☐ Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

šŸ—µ Cast-Off Plate Armor common Trade Log Show
šŸ² Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ +1 Rythm Maker's Drum uncommon Purchase Log Show
šŸ—¹ Portable Hole rare CCC-BMG-34 ELM2-1 Tendrils in the Fog Show
Notes:

This black cloth unfolds into a cavernous hole full of rotting meat perfect for feeding hell hounds. Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric.

☐ Wings of Flying uncommon DDEP2 Mulmaster Undone: Wind Track Show
Notes:

This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.

☐ Necklace of Prayer Beads rare DDEP2 Mulmaster Undone: Wind Track Show
Notes:

Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp.

Beads: Blessing, Curing, Favor, Smiting, Wind Walk

☐ Necklace of Prayer Beads rare CCC-BMG-35 ELM2-2 Mists of the Moonsea Show
Notes:

Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has magic beads made from aquamarine (1 bead), black pearl (2 beads), and blue topaz (1 bead). It also has many nonmagical beads made from white pearls and moonstone. If a magic bead is removed from the necklace, that bead loses its magic. To use a magical bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary).
Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
* 1 Bead of Blessing (aquamarine): Bless
* 2 Beads of Curing (black pearls): Cure wounds (2nd level) or lesser restoration
* 1 Bead of Favor (blue topaz): Greater restoration

☐ Elven Chain rare CCC-BMG-36 ELM2-3 Vestiges of Darkness Show
Notes:

This weird silvery-purple chain shirt is as thin and light as a linen shirt. It has a muted wave symbol of Istishia, the neutral god known as the Water Lord, patterned into the links. This must have once belonged to a sea elf. You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. This item is detailed in the Dungeon Master’s Guide page 168.

šŸ—¹ Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on
her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than 25.

šŸ—¹ Flail of the Ild Rune uncommon Trade Log Show
Notes:

The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

šŸŽ• Necklace of Fireballs (4 beads) uncommon DDAL-DRW18 Against the Machine Show
šŸ—¹ Instrument of the Bards (Anstruth Harp) very_rare DDAL-DRW18 Against the Machine Show
Notes:

Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way.
Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

☐ Translating Ghost Step Tattoo very_rare SJ-DC-DEATH In Defiance of Dairy Show
Notes:

Language: Deep Speech

šŸ—¹ Aegis of the Raven Queen (Shield, +3) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

☐ Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
šŸ² Charm of Biting Cold unique CCC-BWM-003 A Tale of Two Towers Show
Notes:

This charm has 3 charges. As a bonus action, you can expend 1 of the charm's charges to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have been expended, this charm vanishes from you.

☐ Balagos' Belt (Harmonius +3 Dragonhide Belt) very_rare FR-DC-BG The Flying Flame Show
Notes:

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.