Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
š¹ Manual of Bodily Health
common
Purchase Log
Show
š¹ Manual of Quickness of Action
very_rare
Purchase Log
Show
ā Miltiades' Shield
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience.
šµ Mistletoe Wand (Wand of Pyrotechnics)
common
WBW-DC-AUG-01 Last Hour
Show
Notes:
The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.
This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)
šµ Mystery Key
common
FR-DC-FALL-01 Cathedral of Ice
Show
ā Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
20 1 wind walk
19 1 summons
12 + 14 2 favor
9 1 curing
1 1 blessing
ā Pipe of Smoke Monsters
common
WBW-DC-AUG-01 Last Hour
Show
Notes:
Guardian
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
ā Portable Hole
rare
CCC-TRI-07 Beneath the Moonsea
Show
Notes:
This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
š¹ Prospectorās Chronoglass (Periapt of Proof Against Poison)
rare
CCC-GAD-01-03 Caught In Time
Show
Notes:
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
ā Radiance
uncommon
DDHC-DM The Price of Beauty
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster)
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn.
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
ā Rashemi Hot Stone (Thermal Cube)
common
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir
Show
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Those outsiders who are actually welcomed to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
ā Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
ā Ring of the Ram
rare
CCC-TRI-08 Dreadful Wail
Show
Notes:
Ring, Rare, Requires Attunement
This ring is made from the bones and crystallized fog left from the spellplagued leviathan, Aipelon. When activated, a whaleās head emerges rather than a ram, and its cry of pain and anger fills the userās ears with each use.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
ā Sending Stones
uncommon
CCC-CIC-04 Best Friends Forever
Show
Notes:
Wondrous item, uncommon
These sending stones are sewn into a matching pair of stuffed childrenās toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say āI love you Mr./Mrs. Wubsy.ā If the owner wishes, the sphinxās eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
ā Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
š² Szass Tamās Arcane Essence (Boon of High Magic)
unique
DDEP00-01 The Red War
Show
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic.
ā Tentacle Rod
rare
DDEP-DRW01 Assault on Myth Nantar
Show
š¹ Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarimās Lament
Show
š¹ Vault of the Efreeti (Portable Hole)
rare
CCC-ODFC02-02 - Palace of the Efreeti
Show
Notes:
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it canāt be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter whatās in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the holeās extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Hewardās handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and canāt be reopened.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.
ā Wand of Wonder
rare
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ Manual of Bodily Health | common | Purchase Log | Show | |||
š¹ Manual of Quickness of Action | very_rare | Purchase Log | Show | |||
ā Miltiades' Shield | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. |
||||||
šµ Mistletoe Wand (Wand of Pyrotechnics) | common | WBW-DC-AUG-01 Last Hour | Show | |||
Notes:
The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures. |
||||||
šµ Mystery Key | common | FR-DC-FALL-01 Cathedral of Ice | Show | |||
ā Necklace of Prayer Beads | rare | Trade Log | Show | |||
Notes:
20 1 wind walk |
||||||
ā Pipe of Smoke Monsters | common | WBW-DC-AUG-01 Last Hour | Show | |||
Notes:
Guardian |
||||||
ā Portable Hole | rare | CCC-TRI-07 Beneath the Moonsea | Show | |||
Notes:
This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. |
||||||
š¹ Prospectorās Chronoglass (Periapt of Proof Against Poison) | rare | CCC-GAD-01-03 Caught In Time | Show | |||
Notes:
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
||||||
ā Radiance | uncommon | DDHC-DM The Price of Beauty | Show | |||
Notes:
Wand, uncommon (requires attunement by a spellcaster) |
||||||
ā Rashemi Hot Stone (Thermal Cube) | common | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | Show | |||
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Those outsiders who are actually welcomed to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
||||||
ā Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
ā Ring of the Ram | rare | CCC-TRI-08 Dreadful Wail | Show | |||
Notes:
Ring, Rare, Requires Attunement |
||||||
ā Sending Stones | uncommon | CCC-CIC-04 Best Friends Forever | Show | |||
Notes:
Wondrous item, uncommon |
||||||
ā Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
š² Szass Tamās Arcane Essence (Boon of High Magic) | unique | DDEP00-01 The Red War | Show | |||
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic. |
||||||
ā Tentacle Rod | rare | DDEP-DRW01 Assault on Myth Nantar | Show | |||
š¹ Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarimās Lament | Show | |||
š¹ Vault of the Efreeti (Portable Hole) | rare | CCC-ODFC02-02 - Palace of the Efreeti | Show | |||
Notes:
Wondrous item, rare |
||||||
ā Wand of Wonder | rare | Trade Log | Show |