Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW-14 The City That Should Not Be
Show
☐ Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
Show
☐ Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
☐ Discord (Plate +2)
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
☐ Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Ring, rare (requires attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
☐ Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
Weapon (longsword), unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
🗹 Staff of Power
very_rare
Purchase Log
Show
☐ Arrow-Catching Shield
rare
DDAL-DRW-EP03 When the Lights Went Out in Candlekeep
Show
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
☐ Bracers of Archery
uncommon
DDAL-DRW-EP03 When the Lights Went Out in Candlekeep
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
☐ Portable Hole
rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
☐ Moon-Touched Sword (Greatsword)
common
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Weapon (greatsword), common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green in color, and emitted from the viridian sphere.
☐ Ioun Stone of Intellect
very_rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
🗹 Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).
🎕 Necklace of Fireballs (8 beads)
uncommon
DDAL-DRW18 Against the Machine
Show
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch and feels as if it could easily detach from its setting.
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Instrument of the Bards, Anstruth Harp
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Anstruth harp can be used to cast control weather, cure wounds (5th level), and wall of thorns.
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
Show
🗹 Gray Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.
☐ Greater Silver Sword
legendary
PO-BK1-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
☐ Knave's Eye Patch
rare
DDAL-DRWEP04 Tears Among the Stars
Show
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
☐ Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
☐ Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
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☐ Discord (Plate +2) | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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☐ Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
Notes:
Ring, rare (requires attunement) |
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☐ Woe | unique | DDAL-DRW16 Uprising | Show | |||
Notes:
Weapon (longsword), unique |
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🗹 Staff of Power | very_rare | Purchase Log | Show | |||
☐ Arrow-Catching Shield | rare | DDAL-DRW-EP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. |
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☐ Bracers of Archery | uncommon | DDAL-DRW-EP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. |
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☐ Portable Hole | rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, rare |
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☐ Moon-Touched Sword (Greatsword) | common | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (greatsword), common |
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☐ Ioun Stone of Intellect | very_rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
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🗹 Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare |
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🎕 Necklace of Fireballs (8 beads) | uncommon | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch and feels as if it could easily detach from its setting. |
||||||
☐ Instrument of the Bards, Anstruth Harp | very_rare | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a bard) |
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🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | Show | |||
🗹 Gray Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. |
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☐ Greater Silver Sword | legendary | PO-BK1-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
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☐ Knave's Eye Patch | rare | DDAL-DRWEP04 Tears Among the Stars | Show |