Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Hectola´s Vicious Spear
common
DDAL00-13
Show
Notes:
Simple weapon, rare
This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage.
☐ Greater Silver Sword
legendary
PO-BK1-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
🗹 Gray Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.
☐ Enduring Spellbook
common
DC-PoA East vs West
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
☐ Dread Helm (made from the skull of a white dragon)
common
DC-PoA Eyes of a Dragon
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
☐ Discord (Plate +2)
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
☐ Darkshard Amulet
common
DDAL10-07 Into Darkness
Show
Notes:
Wondrous item, common (requires attunement)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefts:
• You can use the amulet as a spellcasting focus for your warlock spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you fnish a long rest.
🗵 Clockwork Amulet
common
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous item, common
This amulet is a silver dragon’s head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.
☐ Clockwork Amulet
common
DDAL10-10 Burying the Past
Show
Notes:
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
☐ Cloak of Many Fashions
common
DC-PoA A Dark Horse
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
☐ Cloak of Arachnida
very_rare
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Chime of opening
rare
DDAL10-06 The Fallen Star
Show
Notes:
This squat, black rod has a matte fnish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless
☐ Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
☐ Candle of the Deep
common
DC-PoA-SFG01 Tomb of the Banished Thane
Show
Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
☐ Candle of the Deep
common
DC-PoA The Cave and the Rock
Show
Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
🗹 Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
Show
☐ Bracers of Archery
uncommon
DDAL-DRW-EP03 When the Lights Went Out in Candlekeep
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
🗹 Boots of the Winterlands
uncommon
Trade Log
Show
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
☐ Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Hectola´s Vicious Spear | common | DDAL00-13 | Show | |||
Notes:
Simple weapon, rare |
||||||
☐ Greater Silver Sword | legendary | PO-BK1-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
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🗹 Gray Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. |
||||||
☐ Enduring Spellbook | common | DC-PoA East vs West | Show | |||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
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☐ Dread Helm (made from the skull of a white dragon) | common | DC-PoA Eyes of a Dragon | Show | |||
Notes:
Wondrous item, common |
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☐ Discord (Plate +2) | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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☐ Darkshard Amulet | common | DDAL10-07 Into Darkness | Show | |||
Notes:
Wondrous item, common (requires attunement) |
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🗵 Clockwork Amulet | common | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous item, common |
||||||
☐ Clockwork Amulet | common | DDAL10-10 Burying the Past | Show | |||
Notes:
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. |
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☐ Cloak of Many Fashions | common | DC-PoA A Dark Horse | Show | |||
Notes:
Wondrous item, common |
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☐ Cloak of Arachnida | very_rare | DDAL-DRWEP04 Tears Among the Stars | Show | |||
☐ Chime of opening | rare | DDAL10-06 The Fallen Star | Show | |||
Notes:
This squat, black rod has a matte fnish and a couple of flat switches and dials at one end. |
||||||
☐ Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | Show | |||
Notes:
Wondrous item, common |
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☐ Candle of the Deep | common | DC-PoA-SFG01 Tomb of the Banished Thane | Show | |||
Notes:
Wondrous item, common |
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☐ Candle of the Deep | common | DC-PoA The Cave and the Rock | Show | |||
Notes:
Wondrous item, common |
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🗹 Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
☐ Bracers of Archery | uncommon | DDAL-DRW-EP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. |
||||||
🗹 Boots of the Winterlands | uncommon | Trade Log | Show | |||
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: |
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☐ Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous item, rare (requires attunement) |