Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Hectola´s Vicious Spear common DDAL00-13 Show
Notes:

Simple weapon, rare
This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage.

☐ Greater Silver Sword legendary PO-BK1-08 Dark Side of the Rune Show
Notes:

Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

🗹 Gray Robes of the Archmagi legendary DDAL00-03 Those That Came Before Show
Notes:

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

☐ Enduring Spellbook common DC-PoA East vs West Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

☐ Dread Helm (made from the skull of a white dragon) common DC-PoA Eyes of a Dragon Show
Notes:

Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.

☐ Discord (Plate +2) unique DDAL-DRW-15 Frozen Whispers Show
Notes:

Armor (Plate), Unique

Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.

While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.

If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.

☐ Darkshard Amulet common DDAL10-07 Into Darkness Show
Notes:

Wondrous item, common (requires attunement)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefts:
• You can use the amulet as a spellcasting focus for your warlock spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you fnish a long rest.

🗵 Clockwork Amulet common DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, common
This amulet is a silver dragon’s head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.

☐ Clockwork Amulet common DDAL10-10 Burying the Past Show
Notes:

A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

☐ Cloak of Many Fashions common DC-PoA A Dark Horse Show
Notes:

Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

☐ Cloak of Arachnida very_rare DDAL-DRWEP04 Tears Among the Stars Show
☐ Chime of opening rare DDAL10-06 The Fallen Star Show
Notes:

This squat, black rod has a matte fnish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless

☐ Charlatan's Die common DDEP10-01 Terror in Ten Towns Show
Notes:

Wondrous item, common
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

☐ Candle of the Deep common DC-PoA-SFG01 Tomb of the Banished Thane Show
Notes:

Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

☐ Candle of the Deep common DC-PoA The Cave and the Rock Show
Notes:

Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Bracers of Defense rare DDAL-DRW-14 The City That Should Not Be Show
☐ Bracers of Archery uncommon DDAL-DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

🗹 Boots of the Winterlands uncommon Trade Log Show
Notes:

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

☐ Boots of Levitation rare DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.