Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
🗵 Shiftweave
common
DDAL00-13 Random Encounter: Servants to Fashion
Show
Notes:
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.
☐ Prosthetic Limb
common
DDAL10-06 The Fallen Star
Show
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. This item replaces a lost limb—a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
☐ Unbreakable Arrow
common
Shaktal
DDAL10-00: Ice Road Trackers - Cold Welcome
Show
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
☐ Wand of Pyrotechnics
common
DDAL10-05 A Blight in the Darkness
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
☐ Darkshard Amulet
common
DDAL10-07 Into Darkness
Show
Notes:
Wondrous item, common (requires attunement)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefts:
• You can use the amulet as a spellcasting focus for your warlock spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you fnish a long rest.
🗹 +1 Bloodwell Vial
uncommon
Purchase Log
Show
🗹 Boots of the Winterlands
uncommon
Trade Log
Show
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
☐ Bracers of Archery
uncommon
DDAL-DRW-EP03 When the Lights Went Out in Candlekeep
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
🎕 Necklace of Fireballs (8 beads)
uncommon
DDAL-DRW18 Against the Machine
Show
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch and feels as if it could easily detach from its setting.
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Robe of Useful Items
uncommon
DDAL10-04 Cold Benevolance
Show
Notes:
Wondrous item, uncommon
This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
• Dagger
• Bullseye lantern (filled and lit)
• Steel mirror
• 10-foot pole
• Hempen rope (50 feet, coiled)
• Sack
In addition, the robe has seven other patches:
• Spell Scroll containing Haste spell
• Spell Scroll containing Alter Self spell
• 4 potions of healing
• PIT (A cube 10 feet on a side), which you can place on the ground within 10 feet of you
• 2x A riding horse with saddlebags
• A rowboat (12 feet long)
☐ Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
Show
☐ Chime of opening
rare
DDAL10-06 The Fallen Star
Show
Notes:
This squat, black rod has a matte fnish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless
🗹 Portable Hole
rare
DDAL10-09 Recipe for Retribution
Show
Notes:
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened.
🗹 Bracers of Defense
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.
☐ Shortsword +2
rare
DDAL00-13
Show
Notes:
Weapon (shortsword), rare
The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls
☐ Necklace of Prayer Beads
rare
DDAL00-13
Show
Notes:
This necklace has three beads of blessing and two beads of curing.
☐ Winter Wolf Cloak (Hell Hound Cloak)
rare
DDAL00-13
Show
Notes:
Wondrous item, rare (requires attunement)
This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse
This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗵 Shiftweave | common | DDAL00-13 Random Encounter: Servants to Fashion | Show | |||
Notes:
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties. |
||||||
☐ Prosthetic Limb | common | DDAL10-06 The Fallen Star | Show | |||
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. This item replaces a lost limb—a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. |
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☐ Unbreakable Arrow | common | Shaktal | DDAL10-00: Ice Road Trackers - Cold Welcome | Show | ||
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. |
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☐ Wand of Pyrotechnics | common | DDAL10-05 A Blight in the Darkness | Show | |||
Notes:
Wand, common |
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☐ Darkshard Amulet | common | DDAL10-07 Into Darkness | Show | |||
Notes:
Wondrous item, common (requires attunement) |
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🗹 +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
🗹 Boots of the Winterlands | uncommon | Trade Log | Show | |||
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: |
||||||
☐ Bracers of Archery | uncommon | DDAL-DRW-EP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. |
||||||
🎕 Necklace of Fireballs (8 beads) | uncommon | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch and feels as if it could easily detach from its setting. |
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☐ Robe of Useful Items | uncommon | DDAL10-04 Cold Benevolance | Show | |||
Notes:
Wondrous item, uncommon |
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☐ Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
☐ Chime of opening | rare | DDAL10-06 The Fallen Star | Show | |||
Notes:
This squat, black rod has a matte fnish and a couple of flat switches and dials at one end. |
||||||
🗹 Portable Hole | rare | DDAL10-09 Recipe for Retribution | Show | |||
Notes:
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. |
||||||
🗹 Bracers of Defense | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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☐ Shortsword +2 | rare | DDAL00-13 | Show | |||
Notes:
Weapon (shortsword), rare |
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☐ Necklace of Prayer Beads | rare | DDAL00-13 | Show | |||
Notes:
This necklace has three beads of blessing and two beads of curing. |
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☐ Winter Wolf Cloak (Hell Hound Cloak) | rare | DDAL00-13 | Show | |||
Notes:
Wondrous item, rare (requires attunement) |