Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Turnip Tankard of Sobriety
common
SJ-DC-ETA You are my Sunshine
Show
Notes:
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
☐ Absorbing Tatto (Psychic)
very_rare
SJ-DC-ETA You are my Sunshine
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
☐ The Seventh Sword (Sun Blade)
rare
CCC-6SWORDS-01 Six Swords Out of Hell
Show
Notes:
The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.
Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.
🏲 Blessing of Coronal of Arvandor (Blessing of Protection)
common
FR-DC-LIGA-01 Wyrmwell Flame
Show
Notes:
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Turnip Tankard of Sobriety | common | SJ-DC-ETA You are my Sunshine | Show | |||
Notes:
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. |
||||||
☐ Absorbing Tatto (Psychic) | very_rare | SJ-DC-ETA You are my Sunshine | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) |
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☐ The Seventh Sword (Sun Blade) | rare | CCC-6SWORDS-01 Six Swords Out of Hell | Show | |||
Notes:
The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. |
||||||
🏲 Blessing of Coronal of Arvandor (Blessing of Protection) | common | FR-DC-LIGA-01 Wyrmwell Flame | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide. |