Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
🗵 Enduring Spellbook common Purchase Log Show
☐ Mariner's Armor (Breastplate) uncommon CCC-AETHER01-02 The Heir of Orcus: Verse II Show
Notes:

While wearing this armor, you have a swimming speed equal to your walking speed. In addition whenever you start your turn underwater with 0 hitpoints, the armor causes you to rise 60 feet toward the surface.

"12101993" is etched into the inside of the metallic breastplate along with a single word in Abyssal: "Doomed"

🗵 Dread Helm common CCC-AETHER01-02 The Heir of Orcus: Verse II Show
Notes:

This fearsome steel helmet makes your eyes glow red while you wear it.
This helm is made of a strange material from another plane of existance. Whenever you attack a demon, the helm blares a heavy metal riff in your ears.

🗵 Cloak of Many Fashions common CCC-GSP-0103 Tainted Love Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it.
This item can be found on the Common Magic Item Table in Xanathar’s Guide to Everything.

🗵 Dread Healm common DDHC00-DoIP Dragon of Icespire Peak: Axeholm Show
☐ Gem of Brightness uncommon CCC-ROLL20-02 The Heir of Orcus: Verse III Show
Notes:

This magnificent 20-sided gem is made from the remains of earth, fire, water, and air elementals and resembles an artifact of lore. It is said, deities from another dimension used gems crafted in such a fashion to control the actions and decisions of mortals. Many Faerûnian scholars believe there is no truth to such myths.

☐ +1 Shield uncommon Trade Log Show
Notes:

This shield is fashioned from the hide of an umber hulk. It bears the oak leaf symbol commonly associated with the nature deity Silvanus.

☐ +1 Arcane Grimoire uncommon Purchase Log Show
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Alchemical Compendium rare WBW-DC-BX-02 The Thick of It Show
☐ Boots of Speed rare WBW-DC-BX-02 The Thick of It Show
🗹 Astromancy Archive rare SJ-DC-BLU-1 Blue Sun Facility Show
Notes:

Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Compass. A creature attuned to the astromancy archive can use an action to determine which way is north. If the creature is not on a world with clearly defined cardinal directions, such as the middle of wildspace, it instead points to the closest world that does.
At the DM's discretion, a Monster Slayer, Battlemaster, or other character with a similar class feature can obtain appropriate knowledge from the following creatures: Slaad, Neogi, Cranium Rats, Chuul, and Balhannoth

🎕 Spellwrought Tattoo of Message (C-ASSIST) common SJ-DC-BLU-1 Blue Sun Facility Show
Notes:

Wondrous item (tattoo), common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table (see Tasha’s Cauldron of Everything, pg. 135).
Metamorphic. This tattoo periodically and randomly changes its design on the wearer’s skin to reflect advertisements and memos from the artificer that designed it. It also occasionally glows brighter and dimmer, but not enough to be a useful source of light.