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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Headband of Intellect uncommon DDEX1-6 The Scroll Thief Show
Notes:

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.

The headband made of polished bone with a sigil embossed on it of Denlor, a wizard who once resided within Phlan.

🗹 Gloves of Thievery uncommon Trade Trade Log Show
Notes:

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

☐ Rapier +1 unique Trade Log Show
☐ +1 Bloodwell Vial uncommon Purchase Log Show
☐ Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

1x Curing, 2x Favor, 1xWind Walking, 1xBlessing, 1xSmiting

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Glamored Studded Leather rare DDAL08-11 Poisoned Words Show
Notes:

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

🗹 Vault of the Efreeti (Portable Hole) rare CCC-ODFC-0202 Palace of the Efreeti Show
Notes:

Wondrous item, rare
This piece of find red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.
It otherwise functions as a portable hole.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward's handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

☐ Bracers of Defense rare WBW-DC-ZION-01 Anna's Embrace Show
Notes:

The bracers are white in color, with veins of gold running around it. Whenever an enemy’s attack roll misses to hit you, a purple-hued magical illusion appears briefly in the form of a young human woman with long hair. The illusion moves swiftly to protect you from the attack before it vanishes.

🗵 Talking Doll common WBW-DC-ZION-01 Anna's Embrace Show
Notes:

The doll is made out of clay, with small purple garnet stones as its eyes. The doll comes with six default phrases that it randomly says in a young woman’s voice whenever someone picks it up:
 “Nope. I’m not sad at all. Not sad.”
 “Everything will be okay. I know it.”
 “I miss you.”
 “Mama. Papa.”
 “Can I get a pat on the head? Thank you.”
 Sobbing noises

☐ Zion Strika (Boots of Speed) rare WBW-DC-ZION-02 Alexander's Hand Show
Notes:

The boots are white in color and trimmed with gold. While the effects of these boots are active, a bluish magical illusion of a young human man wielding a glaive appears, chasing you whenever you move, or distracting any creature attempting to make an opportunity attack against you.

🗵 Liriod (Compass Pole of Collapsing) common WBW-DC-ZION-02 Alexander's Hand Show
Notes:

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

🗹 Zion Manta (Mantle of Spell Resistance) rare WBW-ZION-03 Noctis Sacrifice Show
Notes:

This mantle cloak is white in color, lined with gold. Whenever you succeed on a saving throw against a spell while attuned to this item, a magical illusion of a young man in long hooded robes appear, chanting as it protects you from the spell.

☐ Temperate Fish Suit common SJ-DC-TRIDEN-MYKE-01 Every Breath You Take Show
Notes:

This suit is very robust, and though there are signs of corrosion, they are all cosmetic. It is made from materials that are not native to Toril, giving it increased insulation – it has the Temperate property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. ``