Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
đč Portable Hole
rare
CCC-NBDD01-01 Clever
Show
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.
â Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Shortsword +1
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and netsââsimilar in appearance to that of a shipâs figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.
â Staff of the Woodlands
common
DDEP07-01 Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staffâs creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staffâs branchesâcomplete with tiny, string bridges connecting tiny, straw houses.
â Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
đč Wand of Magic Missiles
uncommon
Papa Smurf
CCC-WWC-01 In the Face of Fear
Show
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
đ” Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đč Portable Hole | rare | CCC-NBDD01-01 Clever | Show | |||
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it. |
||||||
â Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Shortsword +1 | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and netsââsimilar in appearance to that of a shipâs figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet. |
||||||
â Staff of the Woodlands | common | DDEP07-01 Peril at the Port | Show | |||
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staffâs creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staffâs branchesâcomplete with tiny, string bridges connecting tiny, straw houses. |
||||||
â Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
đč Wand of Magic Missiles | uncommon | Papa Smurf | CCC-WWC-01 In the Face of Fear | Show | ||
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. |
||||||
đ” Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wand, common |