Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Pole of Collapsing common WBW-DC-BX-02 Timestoppers Show
☐ Fey Boots of Speed rare WBW-DC-BX-02 Timestoppers Show
☐ Elemental Essence Shard (earth) rare SJ-DC-AUG-07 Blast Them! Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.

☐ Kamaru's Cavalcade (Horn of Silent Alarm) common SJ-DC-AUG-07 Blast Them! Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.

☐ Leather Armor +1 rare DDEP07-01 Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.

☐ Staff of the Woodlands common DDEP07-01 Peril at the Port Show
Notes:

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.

☐ Shortsword +1 uncommon DDEP07-01 Peril at the Port Show
Notes:

This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.

☐ Eversmoking Bottle uncommon DDEP07-01 Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.