Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Bag of Devouring very_rare CCC-FC3-03 Tales of Estirwald: The Fun House Show
Notes:

Bag of Devouring (Wondrous Item, very rare)

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past. The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region and it is on display.

☐ Animated Shield very_rare DDEP08-03 Last Orders at the Yawning Portal Show
Notes:

This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard.

🏲 Tavern Prize: Always Clean Table unique DDEP08-03 Last Orders at the Yawning Portal Show
Notes:

When you put this napkin on your lap, your table always remains clean and unmarred by crumbs or spilled beverages.

☐ Luthik's Call (Silver Horn of Valhalla) rare CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the afterlife appear within 60 feet of you. They use the statistics of a berserker. They return to the afterlife after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthik’s Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielder’s mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthik’s Call resists use by any person except the one to whom it was gifted.
The horn’s owner can speak and understand the orc language while Luthik’s Call is on their person.

🗵 Modron Communication Device Model 1701-D (Clockwork Amulet) common CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item is found in Xanathar’s Guide to Everything.
Besides its utility in combat, the wearer of this amulet can also speak and understand the Modron language.

☐ Booyahg Necklace (Dark Shard Amulet) common CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

Wondrous Item, common (requires attunement by a warlock)
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
* You can use the amulet as a spellcasting focus for your warlock spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar’s Guide to Everything. This necklace with a free-moving whip pendant is made of a metal that feels noticeably uncomfortable to the touch, much like the feeling one might get from a soul coin. The wielder feels like the boss of everybody while attuned to it.

☐ Amethyst Lodestone very_rare PO-BK2-09 Star Crash Show
Notes:

Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).

☐ Absorbing Tatto (Thunder) very_rare Trade Log Show
☐ Daern's Instant Fortress very_rare CCC-SDREAM-01-03 Best Laid Plans of Gnomes Show
Notes:

Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.

☐ Aegis of the Raven Queen (shield +3) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

Armor (shield), very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

☐ Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.

☐ Blast Scepter very_rare PO-BK2-07 At Sword’s Point Show
☐ Ring of Telekinesis very_rare DDHC-KGV-13 Fire and Darkness Show
🏲 Blessing of Understanding unique DDHC-KGV-13 Fire and Darkness Show
☐ Brazier of Commanding Fire Elementals rare DDHC-KGV-13 Fire and Darkness Show
Notes:

Its command word, ilkath keri (Ignan for “blaze brightly”), is inscribed along the brazier’s inside rim.

☐ Instrument of the Bards (Cli Lyre) very_rare DDHC-KGV-13 Fire and Darkness Show
Notes:

The lyre is decorated with carvings of phoenixes

☐ Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
☐ Moonlight Densetsu (Ioun Stone of Fortitude) very_rare FR-DC-IMP-01 Blood Price Show
Notes:

This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

🏲 Brightmoon’s Compassion (Blessing of Wound Closure) common FR-DC-IMP-01 Blood Price Show
Notes:

This blessing grants you the benefits of a periapt of wound closure.

☐ Morfan’s Inheritance (Orb of Direction) common FR-DC-IMP-01 Blood Price Show
Notes:

A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.