Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Mystery Key common Shrine of Savras DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras Show
Notes:

Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

☐ Nine Lives Stealer Scimitar very_rare CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Weapon (scimitar), very rare, requires attunement
The hilt of this weapon (scimitar) is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. It has 9 charges.
You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.
The sword has 1d8 + 1 Charges. If you score a critical hit against a creature that has fewer than 100 Hit Points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a Construct or an Undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no Charges remaining, it loses this property.

🗹 Oathbow very_rare Trade Log Show
🗵 Pole of Collapsing common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

☐ Ptahrek’s Glaive (Vicious Weapon) rare CCC-SVH01-02 Raven Lord’s Aerie Show
Notes:

Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.

☐ Ring of Acid Resistance rare DDHC-GSF Giants of the Star Forge Show
☐ Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.

☐ Rod of Hellish Flames (Temperate) very_rare FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar Show
Notes:

This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.

☐ Shadowsong (Longbow+2) rare DDEX3-7 Herald of the Moon Show
Notes:

This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans.

☐ Staff of Birdcalls common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

🗹 Stirring Dragon's Wrath Longbow (force) rare DDHC-GSF Giants of the Star Forge Show
🗹 Studded Leather +2 very_rare Trade Log Show
☐ Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ Wand of Pyrotechnics common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

☐ Wand of the War Mage +2 common CCC-ROZK-0101 Binder’s Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.