Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Dwarven Plate
very_rare
CCC-TRI-10 Contact
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.
☐ +1 Moon Sickle
common
Purchase Log
Show
☐ Nine Lives Stealer Scimitar
very_rare
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Weapon (scimitar), very rare, requires attunement
The hilt of this weapon (scimitar) is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. It has 9 charges.
You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.
The sword has 1d8 + 1 Charges. If you score a critical hit against a creature that has fewer than 100 Hit Points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a Construct or an Undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no Charges remaining, it loses this property.
☐ Figurine of Wonderous Power (Serpentine Owl)
uncommon
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, uncommon
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
☐ Ptahrek’s Glaive (Vicious Weapon)
rare
CCC-SVH01-02 Raven Lord’s Aerie
Show
Notes:
Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.
☐ Wand of the War Mage +2
common
CCC-ROZK-0101 Binder’s Torment
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
☐ Dread Helm
common
Axeholm
DDHC00-DoIP HC: Axeholm
Show
Notes:
The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.
☐ Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
🗵 Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
🗵 Clockwork Amulet
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
🗵 Horn of Silent Alarm
common
Inherited Malevolence
Purchase Log
Show
☐ Mystery Key
common
Shrine of Savras
DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
🏲 Charm of the Storm
unique
Tower of Storms
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
☐ Staff of Birdcalls
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
☐ Cloak of Billowing
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Dwarven Plate | very_rare | CCC-TRI-10 Contact | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. |
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☐ +1 Moon Sickle | common | Purchase Log | Show | |||
☐ Nine Lives Stealer Scimitar | very_rare | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
Notes:
Weapon (scimitar), very rare, requires attunement |
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☐ Figurine of Wonderous Power (Serpentine Owl) | uncommon | CCC-SVH01-01 Dawn of the Raven Lord | Show | |||
Notes:
Wondrous Item, uncommon |
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☐ Ptahrek’s Glaive (Vicious Weapon) | rare | CCC-SVH01-02 Raven Lord’s Aerie | Show | |||
Notes:
Weapon, rare |
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☐ Wand of the War Mage +2 | common | CCC-ROZK-0101 Binder’s Torment | Show | |||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
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☐ Dread Helm | common | Axeholm | DDHC00-DoIP HC: Axeholm | Show | ||
Notes:
The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red. |
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☐ Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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🗵 Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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🗵 Clockwork Amulet | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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🗵 Horn of Silent Alarm | common | Inherited Malevolence | Purchase Log | Show | ||
☐ Mystery Key | common | Shrine of Savras | DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras | Show | ||
Notes:
Wondrous item, common |
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🏲 Charm of the Storm | unique | Tower of Storms | DDHC00-DoIP HC: Tower of Storms | Show | ||
Notes:
You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. |
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☐ Staff of Birdcalls | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. |
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☐ Cloak of Billowing | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically. |