Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ +1 Arcane Grimoire
uncommon
Purchase Log
Show
☐ +2 Longbow
rare
DDHC-CM Alkazaar's Appendix
Show
☐ Animated Shield
very_rare
DDHC-CM Alkazaar's Appendix
Show
🏲 Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Mad Mages Lair (Level 23)
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal
Show
🏲 Boon of Immortality
unique
DDAL9-20 Where Devils Fear to Tread
Show
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age.
🗹 Bracers of Defense
rare
CCC-BMG-17 ELM1-2 The Lost Sanctum
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
☐ Cloak of Displacement
rare
CCC-SFBAY-0201 Old Enemies Arise
Show
☐ Dwarven Plate
very_rare
DDHC-CM Alkazaar's Appendix
Show
☐ Ghost Step Tattoo
very_rare
Trade Log
Show
Notes:
Harmonius
☐ Giant's Bane (Longbow +2)
rare
CCC-GHC-09 Swamp of Death
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical longbow. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.
This stout recurved bow is fashioned from the horn of a great beast and ringed in complex sigils at either end.
GIANT'S BANE HISTORY
In 1325 DR the ranger Kaylin Plainstalker patrolled a vast area between the Giant’s Run Mountains and Elversult. Of half-elven heritage, the woman was a beauty, as well as an expert shot with her bow. Her attractiveness and her prowess at stopping marauding bands of hill giants soon caught the eye of Rilar Biltmoor, a rakish young wool merchant from Elversult. To gain her favor, the young man paid a wizard from Westgate to craft her a magical bow made of yew. Kaylin accepted the weapon, but rebuffed the merchant’s romantic interests.
Several years later, Rilar’s business failed, and he lost everything. He returned to his family farm on the outskirts of Elversult. Instead of organizing large shipments of wool to Westgate and Iriaebor, he spent his days tending sheep in the foothills of the Giant’s Run Mountains.
When Kaylin learned of the man’s troubles, she visited and offered to return the weapon he had given to her, hoping she could ease his financial burdens. Rilar declined the bow, claiming he had found a peace and contentment as a sheep header that he had not known as a merchant. His honesty and newfound humility touched the ranger, and over time, she grew to love the man she had rejected years earlier. They eventually married and started a family of their own.
The bow remained in Kaylin’s possession until she died peacefully in her sleep at her family’s farm.
When thunder booms and the birds have flown,
They come from the hills to leave you as bones.
They burn, kill, and loot and delight in it all,
And none can stop them, because they're so tall.
But with a pull of the string, it delivers such pain.
They hoot and they holler and cry "Giant's Bane!"
They run for the hills and never look back,
To afraid to return for another attack!
🗹 Gray Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Wondrous item, legendary
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
☐ Greater Silver Sword
legendary
PO-BK-1-08 Dark Side of the Rune
Show
☐ Half Plate +2
very_rare
DDAL05-18 The Mysterious Isle
Show
🗵 Hat of Wizardry
common
Trade Log
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
* You can use the hat as a spellcasting focus for your wizard spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
☐ Horn of Blasting
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
☐ Iron Horn of Valhalla
legendary
DDAL9-20 Where Devils Fear to Tread
Show
☐ Lor'shon va'Na'eel (Rod of Absorption)
rare
DDAL00-02e Lost Tales of Myth Drannor: Forgotten Foes
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard)
The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. This item can be found in the Dungeon Master’s Guide
☐ Mace of Smiting
rare
DDHC-DMM Dungeon of the Mad Mage: Terminus Level (Level 21)
Show
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ +1 Arcane Grimoire | uncommon | Purchase Log | Show | |||
☐ +2 Longbow | rare | DDHC-CM Alkazaar's Appendix | Show | |||
☐ Animated Shield | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
🏲 Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Mad Mages Lair (Level 23) | Show | |||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal | Show | |||
🏲 Boon of Immortality | unique | DDAL9-20 Where Devils Fear to Tread | Show | |||
Notes:
You stop aging. You are immune to any effect that would age you, and you can't die from old age. |
||||||
🗹 Bracers of Defense | rare | CCC-BMG-17 ELM1-2 The Lost Sanctum | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
||||||
☐ Cloak of Displacement | rare | CCC-SFBAY-0201 Old Enemies Arise | Show | |||
☐ Dwarven Plate | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
☐ Ghost Step Tattoo | very_rare | Trade Log | Show | |||
Notes:
Harmonius |
||||||
☐ Giant's Bane (Longbow +2) | rare | CCC-GHC-09 Swamp of Death | Show | |||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical longbow. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
||||||
🗹 Gray Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Wondrous item, legendary |
||||||
☐ Greater Silver Sword | legendary | PO-BK-1-08 Dark Side of the Rune | Show | |||
☐ Half Plate +2 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
🗵 Hat of Wizardry | common | Trade Log | Show | |||
Notes:
Wondrous item, common (requires attunement by a wizard) |
||||||
☐ Horn of Blasting | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
||||||
☐ Iron Horn of Valhalla | legendary | DDAL9-20 Where Devils Fear to Tread | Show | |||
☐ Lor'shon va'Na'eel (Rod of Absorption) | rare | DDAL00-02e Lost Tales of Myth Drannor: Forgotten Foes | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) |
||||||
☐ Mace of Smiting | rare | DDHC-DMM Dungeon of the Mad Mage: Terminus Level (Level 21) | Show | |||
🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |