Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
🗹 Insignia of Claws common DM Reward (7 Seven Starter Card) Trade Log Show
🗹 Gwa’thern Faln rare Trade Log Show
Notes:

Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior.
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15).
Once used, this property of the bow can’t be used again until the following dawn.

☐ Figurine of Wondrous Power (Bronze Griffon) rare CCC-QCC2018-02 Heart and Soul Show
Notes:

Wondrous item, rare
This figurine of wondrous power is statuette of a bronze griffon small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living griffon. If the space where the griffon would appear is occupied by other creatures or objects, or there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration of 6 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property cannot be used again until 5 days have passed, The command word for this crudely-worked bronze statuette of a griffon rampant is “malaeda”. This item can be found in the Dungeon Master’s Guide.

☐ +1 Dragonhide Belt uncommon Purchase Log Show
🗵 A.W.I.TCo Uniform (Clothes of Mending) common SJ-DC-PHP-WUMBO - Flight of the Wumbo Bee Show
Notes:

This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
This outfit bears the logo of A.W.I.T.Co and is often worn by the associates and employees of the inter-system trading company. It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can pick upon receiving as a reward.

☐ Fell Stinger (Wand of Fireballs) common SJ-DC-PHP-WUMBO - Flight of the Wumbo Bee Show
Notes:

This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

☐ Wakened Dragon's Wrath Longbow (radiant) very_rare WBW-DC-GAR-03 Your Water Or Your Life Show
☐ Boots of Speed rare WBW-DC-GAR-03 Your Water Or Your Life Show
🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Chain Mail +1 rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Portable Hole common CCC-BMG-28 HILL2-1 The Red Gathering Show
Notes:

This item folds into a pocket square that on one side is red velvet and on the opposite side is black silk. When placed on a flat surface and opened, there is always a noticeable rush of air that enters the extra-dimensional space, followed by a barely noticeable exhale.

☐ Widowmaker (+1 Hand Crossbow) uncommon CCC-BMG-29 Hill 2-2 The Red Herring Show
Notes:

This +1 black wooden hand crossbow has a blood red heart engraved on it that bleeds a little every a bolt from it kills someone.

☐ Achis Atracta common CCC-BMG-30 HILL2-3 The Red Death Show
Notes:

This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain.

Proof against Poison. Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality).

Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet.

She can speak, read, and understand Common and Celestial.

Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball.

Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking.