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Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
🗹 Tome of the Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
🏲 Szass Tam’s Arcane Essence (Boon of High Magic) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

🗹 Staff of Power very_rare Trade Log Show
☐ Rod of the Pact Keeper +2 rare DDAL09-20 Show
Notes:

This rod has an opal carved like a clawed fst clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

☐ Rod of Lordly Might legendary Trade Log Show
🗹 Robe of the Archmagi legendary Trade Log Show
Notes:

Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
* If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
* You have advantage on saving throws against spell and other magical effects.
* Your spell save DC and spell attack bonus each increase by 2.
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

🗹 Ring of Protection rare LEader DDEX3-15 Szith Morcane Unbound Show
Notes:

This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident.

🗵 Perfume of Bewitching common CCC-BWM-007-03 The Beast Unleashed Show
🗹 Oathbow very_rare DDAL09-18 Consequence of Choice Show
Notes:

When you nock an arrow with this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can only have one sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
🗹 Ioun Stone of Mastery legendary DDAL00-11f Pipyap’s Guide to All of the Nine Hells: Twice as Nice for Half the Price Show
Notes:

Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your profciency bonus increases by 1 while this pale green stone orbits your head.

🗵 Emerald of the War Mage (Ruby of the War Mage) common DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

🗵 Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
☐ Defender (Greatsword) legendary DDAL09-20 Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

☐ Cubic Gate legendary Trade Log Show
Notes:

Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea

🏲 Boon of Immortality unique DDAL09-20 Show
Notes:

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23 Mad Wizard's Lair Show